POV-Ray : Newsgroups : povray.binaries.images : Radiosity: Algorithm vs. Reality Server Time
18 Aug 2024 22:29:27 EDT (-0400)
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From: Jan Walzer
Subject: Re: Radiosity: Algorithm vs. Reality
Date: 20 Mar 2001 11:26:52
Message: <3ab784cc@news.povray.org>
> BTW, unless you are the news administrator it would be nice if you
changed
> your name to something other than "news.povray.org".
Yes ... just realized this ...
That happens, when you need to reinstall your windows ...
I'm sorry for that ... I hope it's OK now ...


--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer


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From: Kari Kivisalo
Subject: Re: Radiosity: Algorithm vs. Reality
Date: 20 Mar 2001 12:36:37
Message: <3AB79525.4EE22720@kivisalo.net>
"news.povray.org" wrote:
>
> In the lower half the sphere is brighter, than the upper half.
> But I didn't expect such a sharp edge ... Maybe I'm wrong ...

You are not wrong. There seems to be errors in rad calculations when
using background{} color. Replace this:

> background {color rgb <0.0,0.30,0.80>}

With this:

sphere{0,1000
  pigment{color rgb <0,0.3,0.8>}
  finish{diffuse 0 ambient 1}
  no_shadow
}

______________________________________________________________________
Kari Kivisalo                                  http://www.kivisalo.net


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From: Tony[B]
Subject: Re: Radiosity: Algorithm vs. Reality
Date: 20 Mar 2001 13:15:37
Message: <3ab79e49@news.povray.org>
I think I found why you see a "reflection".

> #declare GroundTex=texture {
>                         pigment {checker color rgb 1, color rgb 0.95}
>                         finish {ambient 0 diffuse 0.8}
>                         }

> sphere {y*6,5.5
>         texture {GroundTex
>                 normal {
>                         crackle 1
>                         scale 0.5
>                         }
>                 }
>         }


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