I think I found why you see a "reflection". > #declare GroundTex=texture { > pigment {checker color rgb 1, color rgb 0.95} > finish {ambient 0 diffuse 0.8} > } > sphere {y*6,5.5 > texture {GroundTex > normal { > crackle 1 > scale 0.5 > } > } > }
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