POV-Ray : Newsgroups : povray.binaries.images : Radiosity WIP2 (~186kau) Server Time
18 Aug 2024 18:16:52 EDT (-0400)
  Radiosity WIP2 (~186kau) (Message 1 to 10 of 22)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Tony[B]
Subject: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 10:07:48
Message: <3aae37c4@news.povray.org>
I left this one rendering overnight (11h 15m). I turned the radiosity
settings way down, to about count 350 (I'll pump this up for the final), but
I also lowered the error_bound to half of what it was before. I also made
the normals' bump_size larger (except on the cloth) and I flipped the sky
colors as Xplo suggested. I made the walls too thick this time, so I'll make
them thinner in the next render. I would like to get started on adding more
objects to the scene. I'm pretty happy with the radiosity, so I really won't
much anything there. If anyone sees anything that should be fixed, let me
know. Oh, I also hope to add some focal blur. That always helps. (Right? :)


Post a reply to this message


Attachments:
Download 'pasillo9.jpg' (131 KB)

Preview of image 'pasillo9.jpg'
pasillo9.jpg


 

From: Rick [Kitty5]
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 10:35:15
Message: <3aae3e33@news.povray.org>
Looks good - I think the walls are ok, focal blur will add a lot to the
render time - I suggest you do some test renders with out the rad lighting
:)


--
Rick

POV-Ray News & Resources - http://povray.co.uk
Kitty5 WebDesign - http://kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


Post a reply to this message

From: Christoph Hormann
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 11:06:12
Message: <3AAE4573.5812256B@gmx.de>
"Tony[B]" wrote:
> 
> I left this one rendering overnight (11h 15m). I turned the radiosity
> settings way down, to about count 350 (I'll pump this up for the final), but
> I also lowered the error_bound to half of what it was before. I also made
> the normals' bump_size larger (except on the cloth) and I flipped the sky
> colors as Xplo suggested. I made the walls too thick this time, so I'll make
> them thinner in the next render. I would like to get started on adding more
> objects to the scene. I'm pretty happy with the radiosity, so I really won't
> much anything there. If anyone sees anything that should be fixed, let me
> know. Oh, I also hope to add some focal blur. That always helps. (Right? :)
> 
>  [Image]

Looks good.

The composition and lighting reminds me of:

Subject: Radiosity - interior scene test (90 kbu)
Date: Tue, 12 Sep 2000 21:29:24
From: Gilles Tran <tra### [at] inapginrafr>

I don't really agree with Xplo about the sky.  It should be brighter
towards the sun and towards the horizon.  

Some ground outside the building should be added too, the bright blue at
the front part of the ceiling seems to be caused by 'sky' below the
building.

I'm not sure about focal blur (what do you want to blur in this scene?)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Tony[B]
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 12:00:38
Message: <3aae5236@news.povray.org>
> The composition and lighting reminds me of:
>
> Subject: Radiosity - interior scene test (90 kbu)
> Date: Tue, 12 Sep 2000 21:29:24
> From: Gilles Tran <tra### [at] inapginrafr>

I was partly inspired by it, yes.

> I don't really agree with Xplo about the sky.  It should be brighter
> towards the sun and towards the horizon.

Could someone please decide which way it should go? :)

> Some ground outside the building should be added too, the bright blue at
> the front part of the ceiling seems to be caused by 'sky' below the
> building.

This is for later...

> I'm not sure about focal blur (what do you want to blur in this scene?)

I want the camera to focus on the table.


Post a reply to this message

From: Mick Hazelgrove
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 12:36:36
Message: <3aae5aa4@news.povray.org>
Nice pic BTW - perhaps some bottles & food on the table, a chair or two and
a potted plant!

Mick


Post a reply to this message

From: Tony[B]
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 12:51:15
Message: <3aae5e13@news.povray.org>
> Nice pic BTW

Mick likes my work! <faints>

<gets up again>

>perhaps some bottles & food on
>the table, a chair or two and
>a potted plant!

I might be able to oblige you with the bottles, but food, that's a tall
order... I'm working on the chairs and the plant.


Post a reply to this message

From: Mick Hazelgrove
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 14:11:02
Message: <3aae70c6@news.povray.org>
> I might be able to oblige you with the bottles, but food, that's a tall
> order...

perhaps some fruit?

Mick


Post a reply to this message

From: Dennis McDaniel
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 15:47:00
Message: <3aae8744@news.povray.org>
The tablecloth makes me yearn for a big plate of pasta!  Maybe with some
meatballs?


"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:3aae70c6@news.povray.org...
> > I might be able to oblige you with the bottles, but food, that's a tall
> > order...
>
> perhaps some fruit?
>
> Mick
>
>


Post a reply to this message

From: Xplo Eristotle
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 17:18:57
Message: <3AAE9D9E.A45DDA@unforgettable.com>
"Tony[B]" wrote:
> 
> > I don't really agree with Xplo about the sky.  It should be brighter
> > towards the sun and towards the horizon.
> 
> Could someone please decide which way it should go? :)

The reason the sky is brighter towards the horizon is the same reason
that the sky is blue; ie, light scattering. Light that hits the
atmosphere head-on doesn't get scattered much, since it has a minimal
amount of atmosphere to pass through, so it's kind of like looking at
space through a piece of glass. When it hits the atmosphere at an angle,
though, it hits a lot more air particles and gets scattered a lot.

If you want to test this for yourself, go outside on a sunny day and
look up.

The only reason the sky might appear brighter near the sun (at least,
enough to matter) is if there was enough haze in the air to give the sun
kind of a glare halo.. but this would be most apparent when the sun was
low, again, because when it's high it doesn't have a lot of haze to go through.

-Xplo


Post a reply to this message

From: JStuartJ
Subject: Re: Radiosity WIP2 (~186kau)
Date: 13 Mar 2001 19:21:02
Message: <3aaeb96e@news.povray.org>
It would be interesting to see the same shot, only with the light rotated so
some of the light streams though the Star cuts out in the wall. I would
think you would get some cool shadow effects.

jstuartj


"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3aae37c4@news.povray.org...
> I left this one rendering overnight (11h 15m). I turned the radiosity
> settings way down, to about count 350 (I'll pump this up for the final),
but
> I also lowered the error_bound to half of what it was before. I also made
> the normals' bump_size larger (except on the cloth) and I flipped the sky
> colors as Xplo suggested. I made the walls too thick this time, so I'll
make
> them thinner in the next render. I would like to get started on adding
more
> objects to the scene. I'm pretty happy with the radiosity, so I really
won't
> much anything there. If anyone sees anything that should be fixed, let me
> know. Oh, I also hope to add some focal blur. That always helps. (Right?
:)
>
>
>


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.