![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From recent postings in unofficial patches.
Mountain code:
#declare MountFunc = function {"ridgedMF" <0.3, 4, 6, 0.45, 1.9>}
#declare maxH = 5;
#declare MBase =
isosurface{
function {y - MountFunc(x,0,z)*1*max(0,sqrt(z))}
eval
contained_by{box{<-5,-0.1,0>,<5,maxH,maxH*maxH>}}
texture{MBaseTex}
}
object{MBase scale<150,150,150> translate z*160}
Post a reply to this message
Attachments:
Download 'rmf.jpg' (25 KB)
Preview of image 'rmf.jpg'
![rmf.jpg](/povray.binaries.images/attachment/%3C3aae26da%40news.povray.org%3E/rmf.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Tom Melly wrote:
[]
and showed a nice picture.
Thanks, mountains are my passion.
Texture for snow it quite good and realistic, but I think that its
diffuse level is probably a little bit too high, usually snow is more
uniformly coloured. And mountains could be more visible, I guess.
Foreground snow field could have different relief as well, now it is too
uniform.
Here is picture from real mountains (Les Deux Alpes, taken with digital
video camera) to compare with:
Post a reply to this message
Attachments:
Download 'deux.jpg' (35 KB)
Preview of image 'deux.jpg'
![deux.jpg](/povray.binaries.images/attachment/%3C3AAE2D08.8B702826%40aetec.ee%3E/deux.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Vahur Krouverk" <vah### [at] aetec ee> wrote in message
news:3AAE2D08.8B702826@aetec.ee...
> Thanks, mountains are my passion.
>
Yeh, but they never return your calls...
> Texture for snow it quite good and realistic, but I think that its
> diffuse level is probably a little bit too high, usually snow is more
> uniformly coloured. And mountains could be more visible, I guess.
> Foreground snow field could have different relief as well, now it is too
> uniform.
> Here is picture from real mountains (Les Deux Alpes, taken with digital
> video camera) to compare with:
Thanks for the photo - a useful reference. I'll try taking the diffuse
down - the current settings were a quick approx. and, given that, closer
than I expected.
Looking at your pic, I've got some ideas for a few changes in the rmf
function.
The forground is just a rough (a noise3d iso).
BTW - this is (possibly) the start of my next irtc entry - scene setting for
the fortress of solitude.
Thanks again.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Christoph Hormann
Subject: Re: For Vahur - Ridged mf mountains [25kb]
Date: 13 Mar 2001 10:45:29
Message: <3AAE4095.A6F18DB8@gmx.de>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
reminds me a bit of my christmas card:
Subject: Merry Christmas (98 k)
Date: Fri, 22 Dec 2000 15:50:21
The sample function i posted in p.g. came from that picture BTW.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |