POV-Ray : Newsgroups : povray.binaries.images : For Vahur - Ridged mf mountains [25kb] Server Time
18 Aug 2024 18:14:37 EDT (-0400)
  For Vahur - Ridged mf mountains [25kb] (Message 1 to 4 of 4)  
From: Tom Melly
Subject: For Vahur - Ridged mf mountains [25kb]
Date: 13 Mar 2001 08:55:38
Message: <3aae26da@news.povray.org>
From recent postings in unofficial patches.

Mountain code:
#declare MountFunc = function {"ridgedMF" <0.3, 4, 6, 0.45, 1.9>}
#declare maxH = 5;
#declare MBase =
isosurface{
  function {y - MountFunc(x,0,z)*1*max(0,sqrt(z))}
  eval
  contained_by{box{<-5,-0.1,0>,<5,maxH,maxH*maxH>}}
  texture{MBaseTex}
}
object{MBase scale<150,150,150> translate z*160}


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Attachments:
Download 'rmf.jpg' (25 KB)

Preview of image 'rmf.jpg'
rmf.jpg


 

From: Vahur Krouverk
Subject: Re: For Vahur - Ridged mf mountains [25kb]
Date: 13 Mar 2001 09:21:25
Message: <3AAE2D08.8B702826@aetec.ee>
Tom Melly wrote:
[]
and showed a nice picture.

Thanks, mountains are my passion.

Texture for snow it quite good and realistic, but I think that its
diffuse level is probably a little bit too high, usually snow is more
uniformly coloured. And mountains could be more visible, I guess.
Foreground snow field could have different relief as well, now it is too
uniform. 
Here is picture from real mountains (Les Deux Alpes, taken with digital
video camera) to compare with:


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Attachments:
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Preview of image 'deux.jpg'
deux.jpg


 

From: Tom Melly
Subject: Re: For Vahur - Ridged mf mountains [25kb]
Date: 13 Mar 2001 09:43:57
Message: <3aae322d$1@news.povray.org>
"Vahur Krouverk" <vah### [at] aetecee> wrote in message
news:3AAE2D08.8B702826@aetec.ee...

> Thanks, mountains are my passion.
>

Yeh, but they never return your calls...

> Texture for snow it quite good and realistic, but I think that its
> diffuse level is probably a little bit too high, usually snow is more
> uniformly coloured. And mountains could be more visible, I guess.
> Foreground snow field could have different relief as well, now it is too
> uniform.
> Here is picture from real mountains (Les Deux Alpes, taken with digital
> video camera) to compare with:

Thanks for the photo - a useful reference. I'll try taking the diffuse
down - the current settings were a quick approx. and, given that, closer
than I expected.

Looking at your pic, I've got some ideas for a few changes in the rmf
function.

The forground is just a rough (a noise3d iso).

BTW - this is (possibly) the start of my next irtc entry - scene setting for
the fortress of solitude.

Thanks again.


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From: Christoph Hormann
Subject: Re: For Vahur - Ridged mf mountains [25kb]
Date: 13 Mar 2001 10:45:29
Message: <3AAE4095.A6F18DB8@gmx.de>
reminds me a bit of my christmas card:

Subject:  Merry Christmas (98 k)
Date:  Fri, 22 Dec 2000 15:50:21

The sample function i posted in p.g. came from that picture BTW.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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