POV-Ray : Newsgroups : povray.binaries.images : Wristwatch (188 kb) Server Time
19 Aug 2024 08:21:13 EDT (-0400)
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From: Jan Walzer
Subject: Re: Wristwatch (188 kb)
Date: 6 Feb 2001 12:31:41
Message: <3a8034fd@news.povray.org>
Very nice work ... congratulations ...

but:
How did you create the nice interference-patterns beneath the glass ???
gives a lot of detail-impression to the pic ...

--
Jan Walzer


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From: Patrick Dugan
Subject: Re: Wristwatch (188 kb)
Date: 6 Feb 2001 12:46:30
Message: <3a803876$1@news.povray.org>
Well for my tastes I would take this watch over any Rolex.

"Mark Wagner" <mar### [at] gtenet> wrote in message
news:3a7f99cd@news.povray.org...
> Are you sure this is a wristwatch and not an AWESOME ROLEX!!!!!!!!!?
>
> <grin>
> --
> Mark
>
>
>


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From: Patrick Dugan
Subject: Re: Wristwatch (188 kb)
Date: 6 Feb 2001 12:50:40
Message: <3a803970$1@news.povray.org>
The leather texture was one I found orignally with the Povray examples.  I
modified it a bit to get the one you see now.  Here is the one I am using...

#declare Leather =
texture {
  pigment {
    bozo
    turbulence 0.6  //0.8
    color_map {
        [0.25 color rgb <0.60, 0.18, 0.09>]
        [1.00 color rgb <0.30, 0.06, 0.03>]
    }
    scale .3   // 0.9
  }
  normal {
     crackle 0.1
        slope_map {
           [0 <0,1>]
           [.05 <1,0>]
           [.95 <1,0>]
           [1  <0,-1>]
 }

     turbulence .1
     scale 0.075
  }
  finish{
      metallic
      reflection 0.2
      brilliance 10.0
      ambient 0.2
      diffuse 0.5
      phong 1.0
   }
}

////
MyObject {
   texture {Leather scale 0.1}
}



"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3a7fbf21@news.povray.org...
> "Patrick Dugan" <pat### [at] usticom> wrote in message
> news:3a7f21d6@news.povray.org...
> > I haven't dropped any images on here before so I thought I might see
what
> > people thought.  This was done entirely within the Povray editor, no
other
> > programs involved.
>
> AWSUM.
>
> Any chance of posting the leather texture? - It's the best I've seen.
>
>


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From: Patrick Dugan
Subject: Re: Wristwatch (188 kb)
Date: 6 Feb 2001 12:51:42
Message: <3a8039ae$1@news.povray.org>
The camera angle was meant to be different.  I have made several watch
images and I have tried to make the viewpoint a little different each time.

"Sigmund Kyrre Aas" <as### [at] studntnuno> wrote in message
news:2lmv7todf6qred5m43dhpbrgoq36pjuj2v@4ax.com...
> Wow, that's a nice piece! A bit strange camera angle though; imo it
> would be better to have the table slant away from the viewer.
>
> sig
> --
> ICQ 74734588


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From: Patrick Dugan
Subject: Re: Wristwatch (188 kb)
Date: 6 Feb 2001 12:52:42
Message: <3a8039ea$1@news.povray.org>
Well the watch crystal (sapphire) has AR coating to reduce reflection.  It
is hard to get to a point where you can see it but not too much.

"Wolfgang Manousek" <wol### [at] hotmailcom> wrote in message
news:3a7f2d86$1@news.povray.org...
> I like the reflection (looks like a tree is being reflected) and the
leather
> wrist band.
>
> for my taste, the glass on the watch should be more visible
>
> nice work .,,,
>
> "Patrick Dugan" <pat### [at] usticom> wrote in message
> news:3a7f21d6@news.povray.org...
> > I haven't dropped any images on here before so I thought I might see
what
> > people thought.  This was done entirely within the Povray editor, no
other
> > programs involved.
> >
> >
> >
> >
> >
>
>


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From: Patrick Dugan
Subject: Re: Wristwatch (188 kb)
Date: 6 Feb 2001 12:59:17
Message: <3a803b75@news.povray.org>
I used a photograph wrapped around a sphere (picture of my house with trees,
etc) and then the sphere went around the entire set of stuff (outside of the
camera range) This allows the reflections of surrounding things to appear
and helps make the scene appear more realistic.

I'm a big fan of making every texture have some amount of reflection so the
scene doesn't come across so flat.

"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3a8034fd@news.povray.org...
> Very nice work ... congratulations ...
>
> but:
> How did you create the nice interference-patterns beneath the glass ???
> gives a lot of detail-impression to the pic ...
>
> --
> Jan Walzer
>
>


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From: Jan Walzer
Subject: Re: Wristwatch (188 kb)
Date: 6 Feb 2001 13:23:38
Message: <3a80412a@news.povray.org>
"Patrick Dugan" <pat### [at] usticom> schrieb im Newsbeitrag
news:3a803b75@news.povray.org...
> I used a photograph wrapped around a sphere (picture of my house with
trees,
> etc) and then the sphere went around the entire set of stuff (outside of
the
> camera range) This allows the reflections of surrounding things to appear
> and helps make the scene appear more realistic.
>
> I'm a big fan of making every texture have some amount of reflection so
the
> scene doesn't come across so flat.
I didn't mean the reflections itself, but the nice fine small patterns with
this wavy structure ...
or did u also use a normal-map in the yellow metal to modify your
reflections that way ?


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From: Greg M  Johnson
Subject: Re: AWESOME...
Date: 6 Feb 2001 13:41:56
Message: <3A80441A.15E05404@my-dejanews.com>
Ross Litscher wrote:
>AWESOME...

How dare you say that about such a nice image!


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From: Patrick Dugan
Subject: Re: Wristwatch (188 kb)
Date: 6 Feb 2001 14:48:15
Message: <3a8054ff$1@news.povray.org>
The pattern within the watch dial surface was created using height_fields.
I created patterns (using povray again) of black arcs (chopped, flat
toruses) againt a white background to create the patterns.  They were then
used for the height_field map.  There are several different height_fields
involved in the dial face. The dial face was one of the more difficult (for
me anyway) challenges of this image.

"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3a80412a@news.povray.org...
>
> "Patrick Dugan" <pat### [at] usticom> schrieb im Newsbeitrag
> news:3a803b75@news.povray.org...
> > I used a photograph wrapped around a sphere (picture of my house with
> trees,
> > etc) and then the sphere went around the entire set of stuff (outside of
> the
> > camera range) This allows the reflections of surrounding things to
appear
> > and helps make the scene appear more realistic.
> >
> > I'm a big fan of making every texture have some amount of reflection so
> the
> > scene doesn't come across so flat.
> I didn't mean the reflections itself, but the nice fine small patterns
with
> this wavy structure ...
> or did u also use a normal-map in the yellow metal to modify your
> reflections that way ?
>
>


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From: ddombrow
Subject: Re: AWESOME...
Date: 6 Feb 2001 14:59:47
Message: <3a8057b3$1@news.povray.org>
What's the origin of this AWESOME ROLEX thing?
For my benefit and the benefit of Patrick, who is probably confused by the
reference as well.

--
Dan D.


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