The pattern within the watch dial surface was created using height_fields.
I created patterns (using povray again) of black arcs (chopped, flat
toruses) againt a white background to create the patterns. They were then
used for the height_field map. There are several different height_fields
involved in the dial face. The dial face was one of the more difficult (for
me anyway) challenges of this image.
"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3a80412a@news.povray.org...
>
> "Patrick Dugan" <pat### [at] usticom> schrieb im Newsbeitrag
> news:3a803b75@news.povray.org...
> > I used a photograph wrapped around a sphere (picture of my house with
> trees,
> > etc) and then the sphere went around the entire set of stuff (outside of
> the
> > camera range) This allows the reflections of surrounding things to
appear
> > and helps make the scene appear more realistic.
> >
> > I'm a big fan of making every texture have some amount of reflection so
> the
> > scene doesn't come across so flat.
> I didn't mean the reflections itself, but the nice fine small patterns
with
> this wavy structure ...
> or did u also use a normal-map in the yellow metal to modify your
> reflections that way ?
>
>
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