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19 Aug 2024 04:25:38 EDT (-0400)
  beauty of twisted rays (Message 1 to 7 of 7)  
From: Wlodzimierz ABX Skiba
Subject: beauty of twisted rays
Date: 29 Jan 2001 06:14:22
Message: <3a75508e@news.povray.org>
Playing with images for tutorial of my deform patch I've found this most beauty.

ABX


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Preview of image 'funmath.jpg'
funmath.jpg


 

From: Josh English
Subject: Re: beauty of twisted rays
Date: 29 Jan 2001 08:06:44
Message: <3A756AE4.8160A3DE@spiritone.com>
That is cool. Straight lines following a spiral deform?

Wlodzimierz ABX Skiba wrote:

> Playing with images for tutorial of my deform patch I've found this most beauty.
>
> ABX
>
>  [Image]

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: Wlodzimierz ABX Skiba
Subject: Re: beauty of twisted rays
Date: 29 Jan 2001 08:16:12
Message: <3a756d1c@news.povray.org>
Josh English wrote in message <3A756AE4.8160A3DE@spiritone.com>...
>
> Wlodzimierz ABX Skiba wrote:
> > Playing with images for tutorial of my deform patch I've found this most
beauty.
>
> That is cool. Straight lines following a spiral deform?

yes, something like this.
rays following deformation inside of container
rays undeformed to space of original object

ABX


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From: C J 
Subject: Re: beauty of twisted rays
Date: 29 Jan 2001 10:31:44
Message: <3a758ce0$1@news.povray.org>
Did you get the 57 chevy?
C.J.

"Wlodzimierz ABX Skiba" <abx### [at] abxartpl> wrote in message
news:3a75508e@news.povray.org...
> Playing with images for tutorial of my deform patch I've found this most
beauty.
>
> ABX
>
>
>


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From: Rune
Subject: Re: beauty of twisted rays
Date: 29 Jan 2001 15:11:56
Message: <3a75ce8c$1@news.povray.org>
"C.J." wrote:
> Did you get the 57 chevy?

Erm, I think that was me asking for that model so I could deform it, and no,
I haven't got it...

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org


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From: C J 
Subject: Re: beauty of twisted rays
Date: 29 Jan 2001 16:07:21
Message: <3a75db89@news.povray.org>
Hmm,
<oops>
=P
</oops>
I'll look at the email I got a the house. O-well I'll send the zipped file
to you later tonight Rune...

Regards,
C.J. - POV User
"Rune" <run### [at] inamecom> wrote in message
news:3a75ce8c$1@news.povray.org...
> "C.J." wrote:
> > Did you get the 57 chevy?
>
> Erm, I think that was me asking for that model so I could deform it, and
no,
> I haven't got it...
>
> Rune
> --
> \ Include files, tutorials, 3D images, raytracing jokes,
> / The POV Desktop Theme, and The POV-Ray Logo Contest can
> \ all be found at http://rsj.mobilixnet.dk (updated January 28)
> / Also visit http://www.povrayusers.org
>
>


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From: Wlodzimierz ABX Skiba
Subject: Chevy after crash (Re: beauty of twisted rays)
Date: 31 Jan 2001 10:00:40
Message: <3a782898@news.povray.org>
C.J. wrote in message <3a758ce0$1@news.povray.org>
> Did you get the 57 chevy?

yes, thanks, really thanks
could be possible to put this in one of binary groups on this news server to
allow everybody play with this stuff ?

and than Rune wrote in message <3a75ce8c$1@news.povray.org>...
> Erm, I think that was me asking for that model so I could deform it, and no,
> I haven't got it...


I've asked him becouse I've expected that we could compare twisted results. It
seems I embarrass you and/or him. I'm sorry.

Here is my result of twisted chevy. I have still not finished code of
inheritance of texturing therefore I've rendered it with just
texture{pigment{color rgb 1}finish{ specular 1}}. Front of
car,light_source,camera are the same like in C.J.'s file, back of car is twisted
90 degrees, box and planes are removed, sky is replaced with bacground(White).

BTW: I have advice for everyone who has chevy-script from C.J. I've optimized
bounding for it becouse it is originally rotated and waste spece of bounding.
Please use it such way:

#declare Chevy=/* union from C.J. */
#declare Chevy=object {
  Chevy
  transform { rotate y*31.625 rotate -x*90 }
  bounded_by { box { <-3.1,-8.4,-2.4> <3.1,8.5,2.5> } }
  transform { rotate x*90 rotate -y*31.625 }
}

this was found experimentally - without calculating coordinates of vertices
rotating around x was for me to put twisting axis along y

some notes from output generated with my patch attached

thanks for watching, thanks for reading :-)

ABX


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Attachments:
Download 'chevy.jpg' (14 KB) Download 'PLIK.TXT' (4 KB)

Preview of image 'chevy.jpg'
chevy.jpg

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