Ugly!
Only joking. Just that I liked your focal blur version so much more.
Can't decide whether or not this is too limiting far as max_trace_level goes.
What's most puzzling to me is the inside parts of the white indentations are
seemingly surrounded by a refractive area. Something I wouldn't expect to see
unless there's a CSG object beyond that of the dots. The puzzling part being I
can't see such a thing from the facing sides.
Bob H.
Liked the blur a lot better. Still cool though!
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Hi,
the dot is made of an intersection with a sphere to get a spherical hole.
Afterwards I placed a small
half hollow white sphere in it to simulate paint. I took a real dice as
template.
But your are right, some of the black "things" in the picture look like
MAX_TRACE problems. Maybe I
should render the picture again with a deeper level.
Rene
P.S: I am still searching for the source code :-( As posted before: long
time ago.
"Bob H."
<per### [at] aolcom?subject=PoV-News:%20&body=Relating%20to%20POV-Ray:>
wrote in message news:3a75ea89@news.povray.org...
> Ugly!>> Only joking. Just that I liked your focal blur version so much more.> Can't decide whether or not this is too limiting far as max_trace_level
goes.
> What's most puzzling to me is the inside parts of the white indentations
are
> seemingly surrounded by a refractive area. Something I wouldn't expect to
see
> unless there's a CSG object beyond that of the dots. The puzzling part
being I
> can't see such a thing from the facing sides.>> Bob H.>>>
From: Rene Schwietzke
Subject: Re: Dice II
Date: 30 Jan 2001 03:23:21
Message: <3a7679f9@news.povray.org>
The big dice (die?). This picture shows the discussed problems much better.
I have never thought about
rendering it with a higher MAX_TRACE level but I will do it in the next
weeks.
"Rene Schwietzke" <r.s### [at] reneschwietzkede> wrote in message
news:3a75c6a3@news.povray.org...
> Similar picture to "Dices" but without blur effect.>> Bye> Rene>>>>>