POV-Ray : Newsgroups : povray.binaries.images : cool effect - shadows.jpg (~11KBU) Server Time
19 Aug 2024 08:24:59 EDT (-0400)
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From: Bob H 
Subject: Re: cool effect - shadows.jpg (~11KBU)
Date: 20 Jan 2001 09:58:57
Message: <3a69a7b1@news.povray.org>
"Dan Johnson" <zap### [at] hotmailcom> wrote in message
news:3A69598E.602102D3@hotmail.com...
>
> Hadn't though to try a negative light source yet.  I like it.
>
> You can do really cool effects with unusual lighting.
>  Is there anyway to make the camera not see certain
> objects, so that they affect the scene without being seen?  Sorta how the
camera
> doesn't see a light source.

It helps when you have a nice effect scene like this.
Yes, you can use MegaPov to do so anyway, by applying the 'no_image' keyword to
your object(s).

Bob H.


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From: Chris Huff
Subject: Re: cool effect - shadows.jpg (~11KBU)
Date: 20 Jan 2001 11:04:35
Message: <chrishuff-47169D.11054120012001@news.povray.org>
In article <3a693c10$1@news.povray.org>, "Bob H." 
<per### [at] aolcom?subject=PoV-News:%20&body=Relating%20to%20POV-Ra
y:> wrote:

> Yep, some people know of it anyway, it's just not written up in the
> documentation I guess.

It is mentioned indirectly...the docs refer to the fact that you can 
specify negative values in colors, but I didn't see any specific 
mentions of negative light sources...which is strange, because I'm sure 
I saw them mentioned in there before.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Ben Lauritzen
Subject: Pretty (~23KBU)
Date: 20 Jan 2001 12:02:50
Message: <3a69c4ba@news.povray.org>
Just playing.


#version unofficial MegaPov 0.6;
camera {location 100 look_at 0}
$seed1=seed(1305987);
$A=0;
#while (A < 30)
  $A=A+1;
  light_source {
    <100*rand(seed1)-50,100*rand(seed1),100*rand(seed1)-50>,
    <2*rand(seed1)-1,2*rand(seed1)-1,2*rand(seed1)-1>
    spotlight
    point_at <100*rand(seed1)-50,-100*rand(seed1),100*rand(seed1)-50>
    radius 90*rand(seed1)
    falloff 90*rand(seed1)}
  cylinder {
    $pos1=<100*rand(seed1)-50,30*rand(seed1),100*rand(seed1)-50>;
    pos1,
    <pos1.x,pos1.y+40*rand(seed1),pos1.z>,
    5*rand(seed1)
    pigment{rgb<2*rand(seed1)-1,2*rand(seed1)-1,2*rand(seed1)-1>}
    no_image
  }
#end
cylinder{0,y*-1,300 pigment{rgb 1}}


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Attachments:
Download 'test.jpg' (24 KB)

Preview of image 'test.jpg'
test.jpg


 

From: Chris Huff
Subject: Re: Pretty (~23KBU)
Date: 20 Jan 2001 15:01:48
Message: <chrishuff-A34529.15025520012001@news.povray.org>
In article <3a69c4ba@news.povray.org>, "Ben Lauritzen" 
<loo### [at] yahoocom> wrote:

> Just playing.

Hmm, I wonder what this would look like if you put it inside a plain 
white sphere with double_illuminate...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Chris Jeppesen
Subject: Re: cool effect - shadows.jpg (~11KBU)
Date: 21 Jan 2001 15:16:35
Message: <3a6b43a3$1@news.povray.org>
"Dan Johnson" <zap### [at] hotmailcom> wrote in message
news:3A69598E.602102D3@hotmail.com...

<snip>

> Is there anyway to make the camera not see certain
> objects, so that they affect the scene without being seen?  Sorta how the
camera
> doesn't see a light source.
>
> Dan
>

I think that if you make an object's bounding box not surround the object,
then it will not show up in the image. For that object to have shadows, you
need to have the bounding box in between the object and the light. but not
in between the camera and the light.

I remember a long time ago people doing "vampire" objects (which do not have
an image in a mirror) by this method.


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From: Ben Lauritzen
Subject: Re: Pretty (~23KBU)
Date: 21 Jan 2001 22:31:37
Message: <3a6ba999@news.povray.org>
> Hmm, I wonder what this would look like if you put it inside a plain
> white sphere with double_illuminate...

Quite ugly actually, but that's my opinion.


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From: Chris Huff
Subject: Re: Pretty (~23KBU) - LightSphere.jpeg (1/1)
Date: 22 Jan 2001 05:41:23
Message: <chrishuff-5B1967.05422122012001@news.povray.org>
In article <3a6ba999@news.povray.org>, "Ben Lauritzen" 
<loo### [at] yahoocom> wrote:

> > Hmm, I wonder what this would look like if you put it inside a plain
> > white sphere with double_illuminate...
> 
> Quite ugly actually, but that's my opinion.

This is what I ended up with:

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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Attachments:
Download 'LightSphere.jpeg.jpg' (12 KB)

Preview of image 'LightSphere.jpeg.jpg'
LightSphere.jpeg.jpg


 

From: Ben Lauritzen
Subject: Re: lightsphere.jpg
Date: 22 Jan 2001 11:23:07
Message: <3a6c5e6b@news.povray.org>
Ok, I've long since replaced the code that made it ugly, but this is the
result of changing it again...

#version unofficial MegaPov 0.6;
camera {location z*100 up y*3 right x*4 look_at 0}
$seed1=seed(1305987);
$A=0;
#while (A < 60)
  $A=A+1;
  light_source {
    <rand(seed1)-.5,rand(seed1)-.5,rand(seed1)-.5>*100,
    <rand(seed1)-.5,rand(seed1)-.5,rand(seed1)-.5>*3
    spotlight
    point_at <rand(seed1)-.5,rand(seed1)-.5,rand(seed1)-.5>*100
    radius 90*rand(seed1)
    falloff 90*rand(seed1)
  }
  cylinder {
    $pos1=<rand(seed1)-.5,.3*rand(seed1),rand(seed1)-.5>*100;
    pos1,
    pos1+y*40*rand(seed1)
    rand(seed1)//*5
    pigment{rgb 1}
    no_image
  }
#end
sphere{0,150 pigment{rgb 1} double_illuminate}


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Attachments:
Download 'lightsphere.jpg' (44 KB)

Preview of image 'lightsphere.jpg'
lightsphere.jpg


 

From: Alan Kong
Subject: Re: lightsphere.jpg
Date: 25 Jan 2001 06:15:34
Message: <5f207tgff7fhi2jarkk4ososh9jvijbco6@4ax.com>
On Mon, 22 Jan 2001 10:04:34 -0600 Ben Lauritzen wrote:

>Ok, I've long since replaced the code that made it ugly, but this is the
>result of changing it again...
<snip..>

  Thanks for the scene code, Ben. I rendered it at a higher resolution
and changed the desktop wallpaper for the first time in almost a year
<s>.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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From: Ben Lauritzen
Subject: Re: lightsphere.jpg
Date: 25 Jan 2001 11:46:22
Message: <3a70585e$1@news.povray.org>
>   Thanks for the scene code, Ben. I rendered it at a higher resolution
> and changed the desktop wallpaper for the first time in almost a year
> <s>.

No problem... I have a small variation on it as my wallpaper now too. *grin*


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