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Ok, I've long since replaced the code that made it ugly, but this is the
result of changing it again...
#version unofficial MegaPov 0.6;
camera {location z*100 up y*3 right x*4 look_at 0}
$seed1=seed(1305987);
$A=0;
#while (A < 60)
$A=A+1;
light_source {
<rand(seed1)-.5,rand(seed1)-.5,rand(seed1)-.5>*100,
<rand(seed1)-.5,rand(seed1)-.5,rand(seed1)-.5>*3
spotlight
point_at <rand(seed1)-.5,rand(seed1)-.5,rand(seed1)-.5>*100
radius 90*rand(seed1)
falloff 90*rand(seed1)
}
cylinder {
$pos1=<rand(seed1)-.5,.3*rand(seed1),rand(seed1)-.5>*100;
pos1,
pos1+y*40*rand(seed1)
rand(seed1)//*5
pigment{rgb 1}
no_image
}
#end
sphere{0,150 pigment{rgb 1} double_illuminate}
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