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In article <3a6ba999@news.povray.org>, "Ben Lauritzen"
<loo### [at] yahoocom> wrote:
> > Hmm, I wonder what this would look like if you put it inside a plain
> > white sphere with double_illuminate...
>
> Quite ugly actually, but that's my opinion.
This is what I ended up with:
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Ok, I've long since replaced the code that made it ugly, but this is the
result of changing it again...
#version unofficial MegaPov 0.6;
camera {location z*100 up y*3 right x*4 look_at 0}
$seed1=seed(1305987);
$A=0;
#while (A < 60)
$A=A+1;
light_source {
<rand(seed1)-.5,rand(seed1)-.5,rand(seed1)-.5>*100,
<rand(seed1)-.5,rand(seed1)-.5,rand(seed1)-.5>*3
spotlight
point_at <rand(seed1)-.5,rand(seed1)-.5,rand(seed1)-.5>*100
radius 90*rand(seed1)
falloff 90*rand(seed1)
}
cylinder {
$pos1=<rand(seed1)-.5,.3*rand(seed1),rand(seed1)-.5>*100;
pos1,
pos1+y*40*rand(seed1)
rand(seed1)//*5
pigment{rgb 1}
no_image
}
#end
sphere{0,150 pigment{rgb 1} double_illuminate}
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On Mon, 22 Jan 2001 10:04:34 -0600 Ben Lauritzen wrote:
>Ok, I've long since replaced the code that made it ugly, but this is the
>result of changing it again...
<snip..>
Thanks for the scene code, Ben. I rendered it at a higher resolution
and changed the desktop wallpaper for the first time in almost a year
<s>.
--
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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