|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Scatter"
Andy Cocker
Post a reply to this message
Attachments:
Download 'Scatter.jpg' (104 KB)
Preview of image 'Scatter.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
That's nice,
is it completely random or did you use some ordered placement like
eval_pigment?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Nah, it's completely random. It was my first attempt at using trace(), but I
think I'll look into using eval_pigment next as well.
Andy
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3A3D28E1.B4EF6FAC@gmx.de...
>
> That's nice,
>
> is it completely random or did you use some ordered placement like
> eval_pigment?
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Andy Cocker" <big### [at] mariner9fsnetcouk> wrote in message
news:3a3d2785@news.povray.org...
> "Scatter"
I like the way your very interesting clouds add to the whimsy of the
composition. I will have to sit right down and try to duplicate them.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thats really pretty - nice one
--
Rick
POVray News & Resources - http://povray.co.uk
Kitty5 WebDesign - http://www.kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3a3d378e$1@news.povray.org...
> "Andy Cocker" <big### [at] mariner9fsnetcouk> wrote in message
> news:3a3d2785@news.povray.org...
> > "Scatter"
>
> I like the way your very interesting clouds add to the whimsy of the
> composition. I will have to sit right down and try to duplicate them.
>
They weren't originally intended to resemble clouds, as the blue used to be
orange, but they did end up looking quite like cloud banks, made to look
quite strange by the fact that they're on a box :-)
All they are is a gradient y color_map going from blue to white, with a
little turbulence.. 0.3 I think.
I'm a little disappointed that I forgot to take into account the extra
radius of the torus shapes, so instead of sitting atop the 'landscape', they
are slightly sunk into it.
I'm going to look into eval_pigment () now,
Andy
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This would be cool with slope/pattern-dependent
placement/coloration/etc.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Very nice. :)
I love the random nature of this.
I still haven't figured out trace(), nor has any attempt been made to do so.
ian
Andy Cocker <big### [at] mariner9fsnetcouk> wrote in message
news:3a3d2785@news.povray.org...
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"ian mcdonald" <ian### [at] hotmailcom> wrote in message
news:3a3e15bd$1@news.povray.org...
> Very nice. :)
> I love the random nature of this.
> I still haven't figured out trace(), nor has any attempt been made to do
so.
Well, I should own up and say that I haven't figured it out either. This
image was made by adapting one of the demo files that come with megaPOV. :-)
I've just tried to change the scene so that the HF was replaced by some text
on a plane, but I couldn't get it to work. I don't quite understand what #if
(Norm.x != 0 | Norm.y != 0 | Norm.z != 0) means, but I've yet to really look
into it.
Andy
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <3a3e6b3d@news.povray.org>, "Andy Cocker"
<big### [at] mariner9fsnetcouk> wrote:
> I don't quite understand what #if (Norm.x != 0 | Norm.y != 0 | Norm.z
> != 0) means, but I've yet to really look into it.
If the trace() function doesn't find an intersection, it will return <
0, 0, 0> as the normal. This allows you to find out if it actually hit
something.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |