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Is the white space there to emphasize the dark scene? If so, it did :-)
Are the gray cylinders actually done with the sphere_sweep? No curvatures?
hmm
Bob H.
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ian mcdonald <ian### [at] hotmailcom> wrote in message
news:3a388695@news.povray.org...
> I've been playing around with macros, glows, random numbers, spheresweeps
> and superquadric E's recently, and in my toying managed to come up with
> something remotely interesting, well..a few. I'll see how well this one is
> liked before posting anything much else.
That's nice. Looks like some wreckage deep under water
> This image didn't take but 18min at 1027x768 aa0.3.
>
Fast too. What kinda machine are you rendering on?
Gail
--
********************************************************************
* gsh### [at] monotixcoza * System.dat not found. *
* http://www.rucus.ru.ac.za/~gail/ * Reformat hard drive Y)es O)k *
********************************************************************
* If at first you don't succeed, call it version 1.0 *
********************************************************************
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Now this is strange. This is really strange. I don't know what it is, but I'd
expect it to be a still from some science fiction movie.
I do like
Josh
ian mcdonald wrote:
> I've been playing around with macros, glows, random numbers, spheresweeps
> and superquadric E's recently, and in my toying managed to come up with
> something remotely interesting, well..a few. I'll see how well this one is
> liked before posting anything much else.
>
> There aren't any superQ's in this image. Negative values really make strange
> superQ's..
>
> This image didn't take but 18min at 1027x768 aa0.3.
>
> ian
>
> [Image]
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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personally i had to brighten the image up to see all the details. But it makes
me think of an alien machine... neat image though... like the colors..
ian mcdonald wrote:
> I've been playing around with macros, glows, random numbers, spheresweeps
> and superquadric E's recently, and in my toying managed to come up with
> something remotely interesting, well..a few. I'll see how well this one is
> liked before posting anything much else.
>
> There aren't any superQ's in this image. Negative values really make strange
> superQ's..
>
> This image didn't take but 18min at 1027x768 aa0.3.
>
> ian
>
> [Image]
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I really like it; it's a very interesting and detailed design and the
colours work well together. If you're thinking of doing a 1280x1024 render
(of just the centre bit), send it my way! :)
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Sweet!
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Nice+)
Reminds me of the Vulcan game w/ sticks on Voyager...?
ian mcdonald wrote:
> I've been playing around with macros, glows, random numbers, spheresweeps
> and superquadric E's recently, and in my toying managed to come up with
> something remotely interesting, well..a few. I'll see how well this one is
> liked before posting anything much else.
>
> There aren't any superQ's in this image. Negative values really make strange
> superQ's..
>
> This image didn't take but 18min at 1027x768 aa0.3.
>
> ian
>
> [Image]
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Hello,
Yes, the whole shape was done through sphere sweeps, save the clear-ish
spheres and glows.
I use Macros and While loops extensively, all following the same model of:
seeds
rand macro()
end
objectmacro()
randmacro calls
loops w/objects
end
end
objectmacro call loop
end
Bob H.
<per### [at] aolcom?subject=PoV-News:%20&body=Relating%20to%20POV-Ray:>
wrote in message news:3a3889fe$1@news.povray.org...
> Is the white space there to emphasize the dark scene? If so, it did :-)
> Are the gray cylinders actually done with the sphere_sweep? No
curvatures?
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I'm using a lowly HP 9780 or somesuch; it has 128mb, 60gb, 900mhz athlon,
32meg nvidia tnt2 pro. I borrow 256mb more ram from my mac typically.
ian
Gail Shaw <gsh### [at] monotixcoza> wrote in message
news:3a388d42@news.povray.org...
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I appreciate everyones feedback, thank you.
I'll post more images at another point, once they've reached at least
semi-acceptable level as this image has.
As for the brightening to see; what system are you running (os, monitor,
vidboard, gamma)?
I'm using win98, HP-M70, nVidia riva tnt2pro, 1.8 gamma (recently photoshop
calibrated, so that could have changed..).
ian
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