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Couldn't resist another try with this idea and finaly got the colours
I wanted altho' jpeg hasn't been kind. Reflection too high which
washed-out some colours but I'm not playing anymore ;-)
Dropped the y-plane to lose shadow so could remove the large area
lights, dumped MPov+photons for Pov3.1g, swapped blob for 400 spheres
and got render time down to 18hrs (+a0.1) from 56 (no aa and smaller)
with a Celeron 500.
--
Alf
http://www.peake42.freeserve.co.uk/
http://ourworld.compuserve.com/homepages/Alf_Peake/
gw3### [at] thersgbnet
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Attachments:
Download 'TwistAgn.jpg' (52 KB)
Preview of image 'TwistAgn.jpg'
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Gummi-worms, maybe?
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Alf Peake wrote:
>
> Couldn't resist another try with this idea and finaly got the colours
> I wanted altho' jpeg hasn't been kind. Reflection too high which
> washed-out some colours but I'm not playing anymore ;-)
>
> Dropped the y-plane to lose shadow so could remove the large area
> lights, dumped MPov+photons for Pov3.1g, swapped blob for 400 spheres
> and got render time down to 18hrs (+a0.1) from 56 (no aa and smaller)
> with a Celeron 500.
I like these !
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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Halbert <hha### [at] voicenetcom> wrote in message
news:3a20588e@news.povray.org...
> Gummi-worms, maybe?
>
What are those, real-life stuff? I think there is a glass worm come to
think of it.
Alf
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Tor Olav Kristensen <tor### [at] onlineno> wrote in message
news:3A2104BE.5CAE6E08@online.no...
>
[snip]
> I like these !
>
>
Thanks Tor. Glass takes too long though :-\
BTW, wish I had a maths brain like yours.
Alf
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They are a soft, translucent candy. They come in various shapes such as
bears, worms and dinosaurs.
cheers,
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On Sat, 25 Nov 2000 15:53:20 -0000, "Alf Peake"
<alf### [at] peake42freeservecouk> wrote:
>Dropped the y-plane to lose shadow so could remove the large area
>lights, dumped MPov+photons for Pov3.1g, swapped blob for 400 spheres
>and got render time down to 18hrs (+a0.1) from 56 (no aa and smaller)
>with a Celeron 500.
Maybe if you used sphere_sweeps instead of spheres/blobs you'd cut the
render time to a sane level *with* photons and shadows and aa and all.
Then again, maybe not :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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Halbert <hha### [at] voicenetcom> wrote in message
news:3a2167db@news.povray.org...
> They are a soft, translucent candy. They come in various shapes such
as
> bears, worms and dinosaurs.
> cheers,
What have I been missing these past 3 score years :{
Alf
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Alf Peake wrote:
>
> Tor Olav Kristensen <tor### [at] onlineno> wrote in message
> news:3A2104BE.5CAE6E08@online.no...
> >
> [snip]
> > I like these !
>
> Thanks Tor. Glass takes too long though :-\
> BTW, wish I had a maths brain like yours.
:)
It seems like you too know some math.
Btw.:
Most of the time I only use math that are
taught at the gymnasium.
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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Peter Popov <pet### [at] usanet> wrote in message
news:rg042tkh0d928bnllns802nk7f3bige48k@4ax.com...
>
> Maybe if you used sphere_sweeps instead of spheres/blobs you'd cut
the
> render time to a sane level *with* photons and shadows and aa and
all.
> Then again, maybe not :)
>
Hi Peter,
I don't know how to do a smooth colour change with s_sweeps, I don't
see any way to apply a pigment to each vector.
Also, I probably should have refered to my 2 posts "Glass blob in 56h"
and "...2h" on 24 Oct here in pbi. I calculated a new pigment for each
sphere and that's the problem area. I used a smooth run RYGCBMR.
Applying only a single texture at the end of the blob (or merge as I
used here) does reduce time of course.
Alf
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