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Peter Popov <pet### [at] usa net> wrote in message
news:rg042tkh0d928bnllns802nk7f3bige48k@4ax.com...
>
> Maybe if you used sphere_sweeps instead of spheres/blobs you'd cut
the
> render time to a sane level *with* photons and shadows and aa and
all.
> Then again, maybe not :)
>
Hi Peter,
I don't know how to do a smooth colour change with s_sweeps, I don't
see any way to apply a pigment to each vector.
Also, I probably should have refered to my 2 posts "Glass blob in 56h"
and "...2h" on 24 Oct here in pbi. I calculated a new pigment for each
sphere and that's the problem area. I used a smooth run RYGCBMR.
Applying only a single texture at the end of the blob (or merge as I
used here) does reduce time of course.
Alf
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