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Tor Olav Kristensen <tor### [at] online no> wrote in message
news:3A2104BE.5CAE6E08@online.no...
>
[snip]
> I like these !
>
>
Thanks Tor. Glass takes too long though :-\
BTW, wish I had a maths brain like yours.
Alf
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They are a soft, translucent candy. They come in various shapes such as
bears, worms and dinosaurs.
cheers,
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On Sat, 25 Nov 2000 15:53:20 -0000, "Alf Peake"
<alf### [at] peake42 freeserve co uk> wrote:
>Dropped the y-plane to lose shadow so could remove the large area
>lights, dumped MPov+photons for Pov3.1g, swapped blob for 400 spheres
>and got render time down to 18hrs (+a0.1) from 56 (no aa and smaller)
>with a Celeron 500.
Maybe if you used sphere_sweeps instead of spheres/blobs you'd cut the
render time to a sane level *with* photons and shadows and aa and all.
Then again, maybe not :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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Halbert <hha### [at] voicenet com> wrote in message
news:3a2167db@news.povray.org...
> They are a soft, translucent candy. They come in various shapes such
as
> bears, worms and dinosaurs.
> cheers,
What have I been missing these past 3 score years :{
Alf
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Alf Peake wrote:
>
> Tor Olav Kristensen <tor### [at] online no> wrote in message
> news:3A2104BE.5CAE6E08@online.no...
> >
> [snip]
> > I like these !
>
> Thanks Tor. Glass takes too long though :-\
> BTW, wish I had a maths brain like yours.
:)
It seems like you too know some math.
Btw.:
Most of the time I only use math that are
taught at the gymnasium.
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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Peter Popov <pet### [at] usa net> wrote in message
news:rg042tkh0d928bnllns802nk7f3bige48k@4ax.com...
>
> Maybe if you used sphere_sweeps instead of spheres/blobs you'd cut
the
> render time to a sane level *with* photons and shadows and aa and
all.
> Then again, maybe not :)
>
Hi Peter,
I don't know how to do a smooth colour change with s_sweeps, I don't
see any way to apply a pigment to each vector.
Also, I probably should have refered to my 2 posts "Glass blob in 56h"
and "...2h" on 24 Oct here in pbi. I calculated a new pigment for each
sphere and that's the problem area. I used a smooth run RYGCBMR.
Applying only a single texture at the end of the blob (or merge as I
used here) does reduce time of course.
Alf
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On Tue, 28 Nov 2000 23:54:45 -0000, "Alf Peake"
<alf### [at] peake42 freeserve co uk> wrote:
>I don't know how to do a smooth colour change with s_sweeps, I don't
>see any way to apply a pigment to each vector.
In this particular case you might get away with a radial pigment, I
think.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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Tor Olav Kristensen wrote:
> > Thanks Tor. Glass takes too long though :-\
> > BTW, wish I had a maths brain like yours.
>
> :)
>
> It seems like you too know some math.
Speaking of which, I just figured out that to use complex bases and
exponents you can convert the rectangular vector (a+bi) to circular
(ai^b) and then you only have one term and it becomes (somewhat) doable!
Mind you that I have never had this sort of material in school, I
conjecture it playing with my TI-89. :) So now I know that n^i =
cos(ln(n))+i*sin(ln(n)), but I have no idea why. :)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Sorry David
- I didn't see your reply before now.
David Fontaine wrote:
>
> ...
> Speaking of which, I just figured out that to use complex bases and
> exponents you can convert the rectangular vector (a+bi) to circular
> (ai^b)
Hmmm... I think it would be more correct to write it like this:
a + b*i = radius*e^(angle*i)
(The latter is called polar form)
> and then you only have one term and it becomes (somewhat) doable!
What becomes doable ?
> Mind you that I have never had this sort of material in school, I
> conjecture it playing with my TI-89. :) So now I know that n^i =
> cos(ln(n))+i*sin(ln(n)), but I have no idea why. :)
Does this mean that also the TI calculators are
capable of doing symbolic calculations now ?
Below is my try at an explanation of why you get
these results.
If you know Euler's formula:
e^(theta*i) = cos(theta) + i*sin(theta)
And that n can be written as e^ln(n)
and also that (a^b)^c = a^(b*c)
then you'll see that
n^i = (e^ln(n))^i = e^(ln(n)*i) = cos(ln(n)) + i*sin(ln(n))
Euler's formula shows one interesting relation
between these 3 constants: 1, e and i
-e^(pi*i) = 1
(try to feed it to your TI-89 or to a HP-48)
If you want to know more about complex numbers,
then here's a link to a page about the basics:
http://www.math.fsc.qut.edu.au/~gustafso/mab112/week4/
Look at the bottom of the page for info about the
exponential notation of complex numbers.
Also note the 9. property of the exponential form
of a complex number:
That e^(theta*i) is periodic of period 2*pi.
The 10. properties are also noteworthy and often used:
sin(theta) = (e^(theta*i) - e^(-theta*i))/2/i
cos(theta) = (e^(theta*i) + e^(-theta*i))/2
Best regards,
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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Poor IB math program, just when it thought it was catching up to me... :)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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