POV-Ray : Newsgroups : povray.binaries.images : Let's twist again [52K jpeg] Server Time
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From: Alf Peake
Subject: Re: Let's twist again [52K jpeg]
Date: 26 Nov 2000 09:57:17
Message: <3a2124cd@news.povray.org>
Tor Olav Kristensen <tor### [at] onlineno> wrote in message
news:3A2104BE.5CAE6E08@online.no...
>
[snip]
> I like these !
>
>

Thanks Tor. Glass takes too long though :-\
BTW, wish I had a maths brain like yours.

Alf


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From: Halbert
Subject: Re: Let's twist again [52K jpeg]
Date: 26 Nov 2000 14:43:23
Message: <3a2167db@news.povray.org>
They are a soft, translucent candy. They come in various shapes such as
bears, worms and dinosaurs.
cheers,



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From: Peter Popov
Subject: Re: Let's twist again [52K jpeg]
Date: 27 Nov 2000 02:16:05
Message: <rg042tkh0d928bnllns802nk7f3bige48k@4ax.com>
On Sat, 25 Nov 2000 15:53:20 -0000, "Alf Peake"
<alf### [at] peake42freeservecouk> wrote:

>Dropped the y-plane to lose shadow so could remove the large area
>lights, dumped MPov+photons for Pov3.1g, swapped blob for 400 spheres
>and got render time down to 18hrs (+a0.1) from 56 (no aa and smaller)
>with a Celeron 500.

Maybe if you used sphere_sweeps instead of spheres/blobs you'd cut the
render time to a sane level *with* photons and shadows and aa and all.
Then again, maybe not :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Alf Peake
Subject: Re: Let's twist again [52K jpeg]
Date: 27 Nov 2000 18:08:06
Message: <3a22e956@news.povray.org>
Halbert <hha### [at] voicenetcom> wrote in message
news:3a2167db@news.povray.org...
> They are a soft, translucent candy. They come in various shapes such
as
> bears, worms and dinosaurs.
> cheers,

What have I been missing these past 3 score years :{

Alf


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From: Tor Olav Kristensen
Subject: Re: Let's twist again [52K jpeg]
Date: 27 Nov 2000 21:50:09
Message: <3A231CD0.97B45E4D@online.no>
Alf Peake wrote:
> 
> Tor Olav Kristensen <tor### [at] onlineno> wrote in message
> news:3A2104BE.5CAE6E08@online.no...
> >
> [snip]
> > I like these !
> 
> Thanks Tor. Glass takes too long though :-\
> BTW, wish I had a maths brain like yours.

:)

It seems like you too know some math.


Btw.:
Most of the time I only use math that are 
taught at the gymnasium.


Tor Olav
-- 
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: Alf Peake
Subject: Re: Let's twist again [52K jpeg]
Date: 28 Nov 2000 18:55:20
Message: <3a2445e8@news.povray.org>
Peter Popov <pet### [at] usanet> wrote in message
news:rg042tkh0d928bnllns802nk7f3bige48k@4ax.com...
>
> Maybe if you used sphere_sweeps instead of spheres/blobs you'd cut
the
> render time to a sane level *with* photons and shadows and aa and
all.
> Then again, maybe not :)
>

Hi Peter,

I don't know how to do a smooth colour change with s_sweeps, I don't
see any way to apply a pigment to each vector.
Also, I probably should have refered to my 2 posts "Glass blob in 56h"
and "...2h" on 24 Oct here in pbi. I calculated a new pigment for each
sphere and that's the problem area. I used a smooth run RYGCBMR.
Applying only a single texture at the end of the blob (or merge as I
used here) does reduce time of course.

Alf


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From: Peter Popov
Subject: Re: Let's twist again [52K jpeg]
Date: 29 Nov 2000 01:18:43
Message: <3q792t00c3t48p90li629144gpmpnbspd1@4ax.com>
On Tue, 28 Nov 2000 23:54:45 -0000, "Alf Peake"
<alf### [at] peake42freeservecouk> wrote:

>I don't know how to do a smooth colour change with s_sweeps, I don't
>see any way to apply a pigment to each vector.

In this particular case you might get away with a radial pigment, I
think.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: David Fontaine
Subject: Re: Let's twist again [52K jpeg]
Date: 29 Nov 2000 23:38:15
Message: <3A25D92A.62B0638@faricy.net>
Tor Olav Kristensen wrote:

> > Thanks Tor. Glass takes too long though :-\
> > BTW, wish I had a maths brain like yours.
>
> :)
>
> It seems like you too know some math.

Speaking of which, I just figured out that to use complex bases and
exponents you can convert the rectangular vector (a+bi) to circular
(ai^b) and then you only have one term and it becomes (somewhat) doable!
Mind you that I have never had this sort of material in school, I
conjecture it playing with my TI-89. :) So now I know that n^i =
cos(ln(n))+i*sin(ln(n)), but I have no idea why. :)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Tor Olav Kristensen
Subject: Re: Let's twist again [52K jpeg]
Date: 30 Dec 2000 21:32:25
Message: <3A4E9ACB.6632CA36@online.no>
Sorry David

- I didn't see your reply before now.


David Fontaine wrote:
> 
> ...
> Speaking of which, I just figured out that to use complex bases and
> exponents you can convert the rectangular vector (a+bi) to circular
> (ai^b) 

Hmmm... I think it would be more correct to write it like this:

a + b*i  =  radius*e^(angle*i)

(The latter is called polar form)


> and then you only have one term and it becomes (somewhat) doable!

What becomes doable ?


> Mind you that I have never had this sort of material in school, I
> conjecture it playing with my TI-89. :) So now I know that n^i =
> cos(ln(n))+i*sin(ln(n)), but I have no idea why. :)

Does this mean that also the TI calculators are 
capable of doing symbolic calculations now ?


Below is my try at an explanation of why you get 
these results.

If you know Euler's formula:

e^(theta*i) = cos(theta) + i*sin(theta)


And that n can be written as e^ln(n)
and also that (a^b)^c = a^(b*c)

then you'll see that

n^i = (e^ln(n))^i = e^(ln(n)*i) = cos(ln(n)) + i*sin(ln(n))


Euler's formula shows one interesting relation
between these 3 constants: 1, e and i

-e^(pi*i) = 1

(try to feed it to your TI-89 or to a HP-48)


If you want to know more about complex numbers, 
then here's a link to a page about the basics:

http://www.math.fsc.qut.edu.au/~gustafso/mab112/week4/

Look at the bottom of the page for info about the 
exponential notation of complex numbers.


Also note the 9. property of the exponential form 
of a complex number:

That e^(theta*i) is periodic of period 2*pi.


The 10. properties are also noteworthy and often used:

sin(theta) = (e^(theta*i) - e^(-theta*i))/2/i

cos(theta) = (e^(theta*i) + e^(-theta*i))/2



Best regards,

Tor Olav
-- 
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: David Fontaine
Subject: Re: Let's twist again [52K jpeg]
Date: 30 Dec 2000 23:08:07
Message: <3A4EAF50.2EC0B5D8@faricy.net>
Poor IB math program, just when it thought it was catching up to me... :)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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