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19 Aug 2024 18:26:31 EDT (-0400)
  parking garage radiosity, two views [~57K Jpg] (Message 4 to 13 of 13)  
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From: Christoph Hormann
Subject: Re: parking garage radiosity, two views [~57K Jpg]
Date: 23 Nov 2000 10:00:30
Message: <3A1D310E.D75F217E@schunter.etc.tu-bs.de>
It looks good, i only wonder about a few things:

- the bright area behind the column seems a bit too strong to me, it
should be a bit brighter than the area around but not so strong IMO, but i
don't know how to influence this.

- The artificial lights seem quite bright in relation to the sunlight,
although i'm not so sure about that (the second view seems better under
this aspect)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Kari Kivisalo
Subject: Re: parking garage radiosity, two views [~57K Jpg]
Date: 23 Nov 2000 11:43:32
Message: <3A1D4944.601973D4@kivisalo.net>
Christoph Hormann wrote:
>
> - the bright area behind the column seems a bit too strong to me, it
> should be a bit brighter than the area around but not so strong IMO, but i
> don't know how to influence this.

Real world concrete is diffuse ~0.4. Diffuse 2 was used here which causes
this unnatural brightening. Think about it, perfect mirror is diffuse 1
in radiosity sense. assumed_gamma 1.0 would brighten the scene correctly
radiomertrically speaking.


______________________________________________________________________
Kari Kivisalo                                  http://www.kivisalo.net


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From: gemelli david
Subject: Re: parking garage radiosity, two views [~57K Jpg]
Date: 23 Nov 2000 12:02:14
Message: <3A1D4DE9.BBB7C7CC@xlstudio.com>
> Real world concrete is diffuse ~0.4. Diffuse 2 was used here which causes

0.4 ??? I always used 0.6 ! oups ! need to change this in my last scenes to see
the result... I'll post them again...

      David (very interested by this news)


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From: Kari Kivisalo
Subject: Re: parking garage radiosity, two views [~57K Jpg]
Date: 23 Nov 2000 12:15:31
Message: <3A1D50C7.905B246C@kivisalo.net>
gemelli david wrote:
> 
> > Real world concrete is diffuse ~0.4. Diffuse 2 was used here which causes
> 
> 0.4 ??? I always used 0.6 ! oups ! need to change this in my last scenes to see
> the result...

That 0.4 was from a list describing "typical" reflectances. I bet there
are construction companies that do 0.6 concrete :)

______________________________________________________________________
Kari Kivisalo                                  http://www.kivisalo.net


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From: Christoph Hormann
Subject: Re: parking garage radiosity, two views [~57K Jpg]
Date: 23 Nov 2000 12:34:28
Message: <3A1D5525.6B852380@schunter.etc.tu-bs.de>
Kari Kivisalo wrote:
> 
> That 0.4 was from a list describing "typical" reflectances. I bet there
> are construction companies that do 0.6 concrete :)
> 

doesn't it also depend on the color or do you mean using color rgb 1 ?

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: gemelli david
Subject: new sphere with diffuse at 0.4
Date: 23 Nov 2000 13:32:03
Message: <3A1D62F4.4E2F9C4C@xlstudio.com>
I changed some details in order to make it better than the precedent one...
Diffuse change from 0.6 to 0.4 for the back is not a bad thing...

      David


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Attachments:
Download 'metal_07.jpg' (25 KB)

Preview of image 'metal_07.jpg'
metal_07.jpg


 

From: Kari Kivisalo
Subject: Re: parking garage radiosity, two views [~57K Jpg]
Date: 23 Nov 2000 14:30:04
Message: <3A1D7052.E0205600@kivisalo.net>
Christoph Hormann wrote:
> 
> Kari Kivisalo wrote:
> >
> > That 0.4 was from a list describing "typical" reflectances. I bet there
> > are construction companies that do 0.6 concrete :)
> >
> 
> doesn't it also depend on the color or do you mean using color rgb 1 ?

Yes. If the color is rgb 0.5 the diffuse should be 0.8.

______________________________________________________________________
Kari Kivisalo                                  http://www.kivisalo.net


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From: Chris Huff
Subject: Re: parking garage radiosity, two views [~57K Jpg]
Date: 23 Nov 2000 19:33:43
Message: <chrishuff-EE3A2F.19341023112000@news.povray.org>
In article <3A1D4DE9.BBB7C7CC@xlstudio.com>, gemelli david 
<d.g### [at] xlstudiocom> wrote:

> 0.4 ??? I always used 0.6 ! oups ! need to change this in my last 
> scenes to see the result... I'll post them again...

It would vary quite a bit with the exact kind of concrete, whether it is 
wet, how weathered it is, if it is freshly cut or broken, how dirty it 
is, whether vehicles with rubber tires have driven on it...you get the 
idea, the range definitely covers both 0.4 and 0.6. And the color also 
affects the result...halving the color would require doubling the 
diffuse.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Peter Popov
Subject: Re: parking garage radiosity, two views [~57K Jpg]
Date: 23 Nov 2000 23:57:04
Message: <p8tr1tc6rgd9foqea43v62a39p9stgqkb9@4ax.com>
On Thu, 23 Nov 2000 19:15:51 +0200, Kari Kivisalo <kar### [at] kivisalonet>
wrote:

>That 0.4 was from a list describing "typical" reflectances. I bet there
>are construction companies that do 0.6 concrete :)

Any hint as of the location of this list? I am *very* interested.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Kari Kivisalo
Subject: Re: parking garage radiosity, two views [~57K Jpg]
Date: 24 Nov 2000 01:25:33
Message: <3A1E09F6.CB721BA5@kivisalo.net>
Peter Popov wrote:
>
> >That 0.4 was from a list describing "typical" reflectances. I bet there
> >are construction companies that do 0.6 concrete :)
> 
> Any hint as of the location of this list? I am *very* interested.

I don't remember where this short list was.

specular aluminum 95%, 
new snow 74%, 
concrete 40%, 
vegetation (mean) 25%, 
asphalt 7%. 

From here you get the full spectral data for materials.
http://www.cs.utah.edu/~bes/graphics/spectra/

______________________________________________________________________
Kari Kivisalo                                  http://www.kivisalo.net


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