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"Tom Melly" wrote:
> Very nice
Thanks!
> the texture looks more interesting as well. Is this a change
> or just a bi-product of switching to meshes?
The bicubic pathes are smooth. I changed the texture.
> Are you going to be able to morph between different
> expressions easily?
Yes! :)
Rune
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"Tony[B]" wrote:
> How did you manage to make it so similar?
Similar to the original CSG version? Oh, I forgot to tell, actually the back
part of the head is still a CSG chunk from the original head. I just made
the patches match the CSG somewhat closely. It does cause problems though,
so I might do the entire head in bicubic patches, except the eyes.
> Also, did you change the texture?
Yes.
> It doesn't look quite the same. Good work.
Thanks!
> It's good to see him so expressive. Animate, animate animate! :)
Wait, wait, wait! :)
Lip synch is a difficult thing to do...!
Rune
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"Xplo Eristotle" wrote:
>
> Whoa, faces! O.O
>
> That's pretty cool,
Thanks!
> but let's see him animated. :)
Ok, but it'll take quite a while.
Rune
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\ Include files, tutorials, 3D images, raytracing jokes,
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"Remco de Korte" wrote:
> Very impressive.
Thank you!
> I'm curious about how you did it with bicubic patches.
> Apparently they're very suited for this type of thing.
Yes, more than I had hoped for! :)
I can post a picture later with grids and vectors showing where the
individual patches are.
Rune
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\ Include files, tutorials, 3D images, raytracing jokes,
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"Josh English" wrote:
> This is very very very cool.
Gee, thanks! :)
> I'd like to know specifically how you did this...
I'll try to explain it a little later :)
Rune
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Rune wrote:
> Anyway, I couldn't wait to show you AL's new head as it is so far - so
> please comment! :)
Now he can walk and talk at the same time.
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"Rune" <run### [at] iname com> wrote in message
news:3a1bf0fe@news.povray.org...
> I thought AL's old CSG face wasn't flexible enough to show various
> expressions. So I made a new one with bicubic patches.
Very Wallace & Gromit in an Earthworm Jim kinda way ;) Hand-coded? whoa.....
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> Lip synch is a difficult thing to do...!
Lip synch?? Al talks?? I'd suggest making him grunt instead... that should be
more funny and the lip synch might be easier...
You know like Ahhh! for good expression, Uh Oh... for a bad one... etc...
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+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
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Cool! I haven't done anything with bicubic patches except in spatch, maybe
it's time to have a closer look...
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Kewl!
Seems like Pepe gets competitor (or companero? ;o)
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