POV-Ray : Newsgroups : povray.binaries.images : mlPOV SSS (2 jpegs, 50kb total) Server Time
12 Aug 2024 05:25:26 EDT (-0400)
  mlPOV SSS (2 jpegs, 50kb total) (Message 11 to 13 of 13)  
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From: Samuel Benge
Subject: Re: mlPOV SSS (2 jpegs, 50kb total)
Date: 5 Dec 2003 15:03:10
Message: <3FD0E47C.9060900@hotmail.com>
I'll make it available soon..... but you'll need mlPOV to use it. I 
still need to make the effect fall off more realistically. The pattern 
is only like a 'thick' diffuse which penetrates the surface of the object.

ts wrote:

> 
> yes ... would love to see the source ...
> been wanting to model some snow and ice and it's that time of year. ;)
> 
> -ts-
> 
> 


-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


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From: Samuel Benge
Subject: Re: mlPOV SSS (2 jpegs, 50kb total)
Date: 5 Dec 2003 15:10:51
Message: <3FD0E649.4050302@hotmail.com>
Bill Hails wrote:

> I hate to be critical,


No you don't.... or at least yout shouldn't. Critisicm in low levels can 
be a good thing.....

> especially since I'm nowhere near your level,


Now that's going too far :)


> but something about the SSS image says "small" to me, like the central
> hummock is only a few centimeters across, like a dirty ice-cube.
> At the risk of being wrong as usual, maybe the SSS
> is a little overplayed?


I overplayed it on purpose. By overusing it, I hope to figure how it 
might be used in more appropriate levels. The effect is still a work in 
progress, and it will be until I can work out the many, many bugs.

 
> Wonderful effect though.


Thanks!

-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


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From: Marty
Subject: Re: Ice Hill detail (18kb jpeg)
Date: 5 Dec 2003 22:38:50
Message: <3fd14f4a@news.povray.org>
looks awesom as is.

Samuel Benge wrote:
> Just a closeup render with higher SSS settings. Some incidental 
> striations are visible, and seem to resemble cracks in the ice.
> 
> Took 21 minutes, 25 seconds to render.
> 
> An animation of this might ruin the effect, but I'm thinking if the 
> angle of incidence(aoi) pattern were used, things might look more 
> believable.
> 
> 
> ------------------------------------------------------------------------
>


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