POV-Ray : Newsgroups : povray.binaries.images : Re: Capriccio v.16 Server Time
13 Aug 2024 05:46:41 EDT (-0400)
  Re: Capriccio v.16 (Message 1 to 6 of 6)  
From: Ib Rasmussen
Subject: Re: Capriccio v.16
Date: 18 May 2003 06:09:32
Message: <3EC75C6D.9070401@ibras.dk>
Gena Obukhov wrote:

> New version with some enlarged details.


Looking great, even in close-up.

> The source is available in p.b.s.-f.

I will try and fit St. Pauls into this version, and post an incremental 
update.

/Ib


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From: Christoph Hormann
Subject: Re: Capriccio v.16
Date: 18 May 2003 13:58:21
Message: <3EC7C9BA.3C1ADED8@gmx.de>
Gena Obukhov wrote:
> 
> New version with some enlarged details.
> The source is available in p.b.s.-f.
> 

Looks very good, especially those 'curtains'.  I have made a new texture
for the steps, see attached image, the code is in p.b.s-f.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______


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Attachments:
Download 'capriccio_steps2.jpg' (53 KB)

Preview of image 'capriccio_steps2.jpg'
capriccio_steps2.jpg


 

From: Jörg 'Yadgar' Bleimann
Subject: Re: Capriccio v.16
Date: 18 May 2003 15:23:52
Message: <3EC7FA80.BF6C93CD@tiscalinet.de>
High!

Awesome... how do you these wall textures - just image maps, procedurally or
even a mix of both?

The features on the opposite wall still appear somewhat flat...

See you in Khyberspace - http://home.arcor.de/yadgar/khyberspace/index-e.html
Afghanistan Chronicle: http://home.arcor.de/yadgar/index-e.htm

Yadgar

Now playing: Johann Sebastian Bach, Brandenburg Concerto #2 F major, 1st
movement (Allegro)
(London Philharmonic Orchestra, conductor: Otto Klemperer)


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From: Gena Obukhov
Subject: Re: Capriccio v.16
Date: 18 May 2003 17:58:45
Message: <3EC80048.C62AE243@mail.com>


> Awesome... how do you these wall textures - just image maps, procedurally or
> even a mix of both?

It's all image maps. Which in turn are the combination of my photos
(stones & concrete) and hand-made images (walls).
Usually I model/draw the house on graph paper then scan it and use that
image as a template in painting program. I think it's possible to use
orthographic camera for the same purpose but it didn't work for me.
Almost all basements are heightfields.

> The features on the opposite wall still appear somewhat flat...

Yep, it's not painted yet :)

Gena.


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From: Gena Obukhov
Subject: Re: Capriccio v.16
Date: 18 May 2003 18:04:50
Message: <3EC801B5.C5EB78CF@mail.com>
Christoph Hormann wrote:

> Looks very good, especially those 'curtains'.

Yes, that adds more 3D to the image :)

> I have made a new texture
> for the steps, see attached image, the code is in p.b.s-f.

I like this version!
I've tried to add some wooden posts using my trunk
isosurfaces. But I cannot make the top of post look
like a real top :)

Gena.


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From: Gena Obukhov
Subject: Re: Capriccio v.16
Date: 18 May 2003 18:06:30
Message: <3EC80218.3DCCE652@mail.com>
Ib Rasmussen wrote:

> Looking great, even in close-up.

Your cathedral dictates high level of details on houses too :)
Actually all image maps are just 1/3 of original images. I did
that for the sake of filesize. Also I used very high JPEG compression
for the same purpose. For the final image I'll make high resolution
non-compressed image maps.

Gena.


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