POV-Ray : Newsgroups : povray.binaries.images : three masks ( 83 Kb ) Server Time
14 Aug 2024 01:22:12 EDT (-0400)
  three masks ( 83 Kb ) (Message 1 to 10 of 10)  
From: Jim Charter
Subject: three masks ( 83 Kb )
Date: 16 Jan 2003 08:22:16
Message: <3e26b208@news.povray.org>
Modelled in Wings 3D
The zimba mask at right utilizes all procedural textures
The songye masks, left and center utilize image maps, generated with POv 
procedural textures and uvmapped using Wings
The "raffia" or fibre headdress of the left mask was made utilizing 
lightning code by Ben Birdsey.
Jaime's lighting include files were used.

Comments and criticism, welcomed.


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From: William F  Pokorny
Subject: Re: three masks ( 83 Kb )
Date: 16 Jan 2003 08:49:41
Message: <3E26B875.C4269711@attglobal.net>
Jim,  Very cool! Great colors, modeling, textures and lighting.  The fibres on the
left
mask do seem a little to crinkly to my eye to be real grass . The bends are more like

what I'd expect from a plastic material.  Perhaps the mechanical simulation features
of MegaPOV 1.0 would be of help?


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From: Jaime Vives Piqueres
Subject: Re: three masks ( 83 Kb )
Date: 16 Jan 2003 10:53:25
Message: <20030116165323.32241a8b.jaimevives@ignorancia.org>
Very nice masks, Jim! I must say that you found something very
interesting with that "tribal mask modelling". All three are very nicely
modelled and textured (lighting seems good too... ;).

> The "raffia" or fibre headdress of the left mask was made utilizing 
> lightning code by Ben Birdsey.

  Amazing! This mask my fav at the moment: the expresion is hypnotic.
Very original use of the lightning code, BTW... 

> Jaime's lighting include files were used.

  Thanks for using it! But don't use it too seriously, as the next
version is going to have some major changes...

-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Jim Charter
Subject: Re: three masks ( 83 Kb )
Date: 16 Jan 2003 12:33:12
Message: <3e26ecd8$1@news.povray.org>
Jaime Vives Piqueres wrote:
>   you found something very
> interesting with that "tribal mask modelling"
Thankyou. I expect to do more.  The interest in the whole polygonal 
modelling thing seems to have captivated me quite suddenly.  I am still 
a long way from what the experts can achieve.  I find this site quite 
interesting, btw, because it provides, frontal, side and 3/4 views:
http://www.hamillgallery.com/

> Very original use of the lightning code, BTW... 
>
Yes, while I understand in general concept what the code does, and was 
able to adapt it to my purposes, I could not have written it myself.  It 
made for a pleasing dialectic to have the resource available and be able 
to adapt it.

>   Thanks for using it!

No! thanks for writing it!  It's hard to put my finger on just why your 
includes make lighting seem so much easier, but they definitely do.  I 
mean there are still  arbitrary decisions to make. But your files seem 
to ground the whole process in reality more.  Once one has used your 
files, it's hard to go back to previous methods.


> next
> version is going to have some major changes...
> 
Looking forward to them. :)

-Jim


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From: Jim Charter
Subject: Re: three masks ( 83 Kb )
Date: 16 Jan 2003 16:15:48
Message: <3e272104$1@news.povray.org>
William F. Pokorny wrote:
> Jim,  Very cool! Great colors, modeling, textures and lighting.

Thanks!
   The fibres on the
> left
> mask do seem a little to crinkly to my eye to be real grass . The bends are more
like
> 
> what I'd expect from a plastic material. 
Yes it may be possible to push the effect a little further.  But I need 
to understand the code better
  Perhaps the mechanical simulation features
> of MegaPOV 1.0 would be of help?
Was unaware of such features. Thanks for the suggestion.
> 
>


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From: Remco de Korte
Subject: Re: three masks ( 83 Kb )
Date: 16 Jan 2003 17:48:46
Message: <3E27368B.2E2ECA19@onwijs.com>
Jim Charter wrote:
> 
> Modelled in Wings 3D
> The zimba mask at right utilizes all procedural textures
> The songye masks, left and center utilize image maps, generated with POv
> procedural textures and uvmapped using Wings
> The "raffia" or fibre headdress of the left mask was made utilizing
> lightning code by Ben Birdsey.
> Jaime's lighting include files were used.
> 
> Comments and criticism, welcomed.
> 
>   ------------------------------------------------------------------------
>  [Image]

Amazing. Very beautiful. All three have something different I like.

Remco


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From: Ive
Subject: Re: three masks ( 83 Kb )
Date: 16 Jan 2003 20:13:03
Message: <3e27589f$1@news.povray.org>
Nothin' to say that is not already been sayd, but its just
that I do love all three masks.

Well, ok, one thing: the background, maybe not  a plain
color, nothing spectacular to keep the focus on the masks
but a little something...

-Ive


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From: Jim Charter
Subject: Re: three masks ( 83 Kb )
Date: 16 Jan 2003 21:00:49
Message: <3E27640C.4070903@aol.com>
Thanks Remco, I appreciate it.


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From: Jim Charter
Subject: Re: three masks ( 83 Kb )
Date: 16 Jan 2003 21:04:09
Message: <3E2764D3.6060804@aol.com>
Ive wrote:
> Nothin' to say that is not already been sayd, but its just
> that I do love all three masks.
Thanks, that means alot.  I am a big admirer of your work

> 
> Well, ok, one thing: the background, maybe not  a plain
> color, nothing spectacular to keep the focus on the masks
> but a little something...
Yes, its actually a mistake. I expected a shadow to fall beneath each 
mask but I guess I set the planes a little far back.


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From: Alf Peake
Subject: Re: three masks ( 83 Kb )
Date: 19 Jan 2003 18:54:44
Message: <3e2b3ac4@news.povray.org>
"Jim Charter" <jrc### [at] aolcom> wrote in message
news:3e26b208@news.povray.org...

Nice, I'd love a set of these as speakers...
do reflex woofers still exist? ;)

> Modelled in Wings 3D

Tried it - liked it. Tried to get pov to write an OBJ file so I could
pass a mesh to Wings3d for tweaking and then get an INC back. Couldn't
get Wings to co-operate :(

Alf


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