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From: Ib Rasmussen
Subject: Your opinions, please
Date: 31 Dec 2002 06:28:09
Message: <3E117F72.3010508@ibras.dk>
I am trying to model a column of the Tuscan order after the drawings in 
"The First Book of Andrea Palladio's Architecture". The base and top is 
easy enough, being simple geometrical shapes, but the shaft of the 
column is another matter. It should not be a simple cone, but have some 
swelling along the way up, to counteract some optical effect.

The method Palladio uses to get the shape, is to make the lower third of 
the shaft perpendicular, and then place "the edge of a thin rule" along 
that line and bend it back to the "point of diminution" at the top of 
the shaft.

Since I can't find anything in the PovRay docs about using "thin rulers" 
to odel things, I have tried to fake..eh..approximate the shape with 
some different CSG primitives. I have come up with three variations, but 
I'm having problems deciding, which one looks best, so I thought I'd ask 
your opinions.

In the attached image the two colums on the left is one solution 
(designated A), the tow in the middle another (B), and the two on the 
right a third (C). Now just tell me which version you think looks best, 
most "classical", most pleasing to the eye, or what you want to call it.

TIA
/Ib


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Attachments:
Download 'tuscan3.jpg' (47 KB)

Preview of image 'tuscan3.jpg'
tuscan3.jpg


 

From: Philippe Debar
Subject: Re: Your opinions, please
Date: 31 Dec 2002 06:36:12
Message: <3e11812c$1@news.povray.org>
I like A the best, but it may be because of the lighting which is not
uniform from collumn to collumn.

BTW, I should have an corinthien collumn from the Books of Palladio's
somewhere, although the shaft is made of cylinders and cones. (I beleive I
was using pov 2.x at the time).

Povingly,


Philippe

Ib Rasmussen wrote:
> I am trying to model a column of the Tuscan order after the
> drawings in "The First Book of Andrea Palladio's Architecture". The
> base and top is easy enough, being simple geometrical shapes, but
> the shaft of the column is another matter. It should not be a
> simple cone, but have some swelling along the way up, to counteract
> some optical effect.
>
> The method Palladio uses to get the shape, is to make the lower
> third of the shaft perpendicular, and then place "the edge of a
> thin rule" along that line and bend it back to the "point of
> diminution" at the top of the shaft.
>
> Since I can't find anything in the PovRay docs about using "thin
> rulers" to odel things, I have tried to fake..eh..approximate the
> shape with some different CSG primitives. I have come up with three
> variations, but I'm having problems deciding, which one looks best,
> so I thought I'd ask your opinions.
>
> In the attached image the two colums on the left is one solution
> (designated A), the tow in the middle another (B), and the two on
> the right a third (C). Now just tell me which version you think
> looks best, most "classical", most pleasing to the eye, or what you
> want to call it.
>
> TIA
> /Ib


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From: Hugo Asm
Subject: Re: Your opinions, please
Date: 31 Dec 2002 08:14:37
Message: <3e11983d$1@news.povray.org>
It's difficult for me to see the difference. But I prefer the C shape,
because it looks stronger. I think A looks weaker, and B is confusing. Maybe
all 3 of them will do equally well, to hold up a building, but I just feel
most comfortable with C.

Regards,
Hugo


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From: Aaron Gillies
Subject: Re: Your opinions, please
Date: 31 Dec 2002 10:25:17
Message: <3E11B6DF.5060305@spam.com>
Ib:

I like B best.  It seems somehow sturdier.

Aaron


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From: Remco de Korte
Subject: Re: Your opinions, please
Date: 31 Dec 2002 11:23:12
Message: <3E11C45B.7C393DD9@onwijs.com>
Ib Rasmussen wrote:

I think B is the best, closest to what it should be, but it
still looks a teeny bit exaggerated (even though it's more
subtle then the others).

Remco


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From: Anders K 
Subject: Re: Your opinions, please
Date: 31 Dec 2002 12:07:38
Message: <3e11ceda$1@news.povray.org>
Ib Rasmussen
> Since I can't find anything in the PovRay docs about using "thin rulers"
> to odel things, I have tried to fake..eh..approximate the shape with
> some different CSG primitives.

I'm certainly no expert on this stuff, but have you tried using a lathe?
Based on your description, I'd try something like:

union {
  cylinder { <0, 0, 0>, <0, Height/3, 0>, ThickRadius }
  lathe {
    bezier_spline 4,
    <ThickRadius, Height/3>
    <ThickRadius, 2*Height/3>
    <ThinRadius, Height>
    <ThinRadius, Height>
  }
}

Anders

--
light_source{6#local D=#macro B(E)#macro A(D)#declare E=(E-#declare
C=mod(E D);C)/D;C#end#while(E)#if(A(8)=7)#declare D=D+2.8;#else#if(
C>2)}torus{1..2clipped_by{box{-2y}}rotate<1 0C>*90translate<D+1A(2)
*2+1#else}cylinder{0(C-v=1).2translate<D+C*A(2)A(4)#end-2 13>finish
{specular 1}pigment{rgb x}#end#end#end-8;1B(445000298)B(519053970)B
(483402386)B(1445571258)B(77778740)B(541684549)B(42677491)B(70)}


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From: Rafal 'Raf256' Maj
Subject: Re: Your opinions, please
Date: 31 Dec 2002 13:47:23
Message: <Xns92F5C90C5EC1Fraf256com@204.213.191.226>
"Anders K." <and### [at] kaseorgcom> wrote in news:3e11ceda$1@news.povray.org

> bezier_spline 4,

You will need 2 more control points before and after this shape AFAIR

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Steve
Subject: Re: Your opinions, please
Date: 31 Dec 2002 14:21:33
Message: <slrnb13rb1.ugk.steve@zeropps.org.uk>
On Tue, 31 Dec 2002 12:28:50 +0100, Ib Rasmussen wrote:
> 
> In the attached image the two colums on the left is one solution 
> (designated A), the tow in the middle another (B), and the two on the 
> right a third (C). Now just tell me which version you think looks best, 
> most "classical", most pleasing to the eye, or what you want to call it.
> 

B

-- 
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


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From: Anders K 
Subject: Re: Your opinions, please
Date: 31 Dec 2002 14:25:34
Message: <3e11ef2e$1@news.povray.org>
I wrote:
> > bezier_spline 4,

Rafal 'Raf256' Maj wrote:
> You will need 2 more control points before and after this shape AFAIR

I have those. The visible part of the spline is between points #2 and #3. (I
did test my code, and it looks about right to me.)

Anders

--
light_source{6#local D=#macro B(E)#macro A(D)#declare E=(E-#declare
C=mod(E D);C)/D;C#end#while(E)#if(A(8)=7)#declare D=D+2.8;#else#if(
C>2)}torus{1..2clipped_by{box{-2y}}rotate<1 0C>*90translate<D+1A(2)
*2+1#else}cylinder{0(C-v=1).2translate<D+C*A(2)A(4)#end-2 13>finish
{specular 1}pigment{rgb x}#end#end#end-8;1B(445000298)B(519053970)B
(483402386)B(1445571258)B(77778740)B(541684549)B(42677491)B(70)}


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From: Daniel Matthews
Subject: Re: Your opinions, please
Date: 31 Dec 2002 18:00:30
Message: <1478008.RZtzEWuvnK@3-e.net>
Ib Rasmussen wrote:

> I am trying to model a column of the Tuscan order after the drawings in
> "The First Book of Andrea Palladio's Architecture".

I think the attached image is from a Paladio Original.
N.B. there is some variation between free standing and the columns set
against walls etc. Your's look a little on the slim side.


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Attachments:
Download 'tuscan_1.jpg' (26 KB)

Preview of image 'tuscan_1.jpg'
tuscan_1.jpg


 

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