POV-Ray : Newsgroups : povray.binaries.images : Building Server Time
15 Aug 2024 02:24:41 EDT (-0400)
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From: Norbert Kern
Subject: Re: Building
Date: 2 Sep 2002 15:35:06
Message: <web.3d73bbc3a0d743fa183f11c0@news.povray.org>
Ib Rasmussen wrote:
>... But if you insists, I am
>willing to post the code for this model. It is 4100+ lines of code, with
>very few comments (and those there are, is in Danish :)
>
>/Ib
>



Hi Ib,

if that is all I have to do, I do insist. ;-)
I always like rendering pov code, because with very good models I
intuitively can imagine a realistic scene.
By example I always render all IRTC source code. It is my way to learn
Pov-Ray.


Norbert


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From: Ib Rasmussen
Subject: Re: Building
Date: 2 Sep 2002 16:13:45
Message: <3D73C65F.7030306@ibras.dk>
>>... But if you insists, I am willing to post the code for this model.


> if that is all I have to do, I do insist. ;-)


OK, you will find it in p.b.s-f. There is a couple of pre-defined camera 
positions you can try.

Oh, and I just remembered: it is set up for a 3:2 format. If you'd 
rather use 4:3 change the imageratio vector in the .pov-file.

And please note that the glass texture is, eh.. experimental.

/Ib


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