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>>... But if you insists, I am willing to post the code for this model.
> if that is all I have to do, I do insist. ;-)
OK, you will find it in p.b.s-f. There is a couple of pre-defined camera
positions you can try.
Oh, and I just remembered: it is set up for a 3:2 format. If you'd
rather use 4:3 change the imageratio vector in the .pov-file.
And please note that the glass texture is, eh.. experimental.
/Ib
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