POV-Ray : Newsgroups : povray.binaries.images : er...WIP... Server Time
15 Aug 2024 02:26:50 EDT (-0400)
  er...WIP... (Message 11 to 20 of 20)  
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From: Rafal 'Raf256' Maj
Subject: Re: er...WIP...
Date: 28 Aug 2002 09:37:46
Message: <Xns92789E55EF8A7raf256com@204.213.191.226>
"Slime" <slm### [at] slimelandcom> wrote in news:3d6c4e5c$1@news.povray.org

> you are aware that running a final render with mosiac
> preview is a *huge* waste of time, right? 

why ? 
I thought that mosaic preview is re-using samples from previous steps ?

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Rafal 'Raf256' Maj
Subject: Re: er...WIP...
Date: 28 Aug 2002 11:20:14
Message: <Xns9278AFB558B11raf256com@204.213.191.226>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in 
news:3D6### [at] scifi-fantasycom

> line 46 of 533, elapsed time 1 day 1 hour 25 mins...
> tell me what you think of this, if i don't get any kind
> of a significant response, I'm gonna nix this render.

post all sources to me + .ini file that will render lines 450..533
my Athlon 1,7 wants to help :)
and set ini file to continue trace - my computer likes to hang :-/

btw. AFAIR it is possible to send final image few hours (hmm days ?) after 
dead-line, but I suggest to send at least sources in time as "evidence" :)

Maybe I also will render 400..450 on another computer

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Timothy R  Cook
Subject: Re: er...WIP...
Date: 28 Aug 2002 13:11:33
Message: <3D6D0444.1090407@scifi-fantasy.com>
Rafal 'Raf256' Maj wrote:
> post all sources to me + .ini file that will render lines 450..533
> my Athlon 1,7 wants to help :)
> and set ini file to continue trace - my computer likes to hang :-/

Er, that's a negative, I've alrady cancelled it, am trying to play with
the background.

> btw. AFAIR it is possible to send final image few hours (hmm days ?) after 
> dead-line, but I suggest to send at least sources in time as "evidence" :)

What are you implying?

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Slime
Subject: Re: er...WIP...
Date: 28 Aug 2002 13:27:03
Message: <3d6d07e7$1@news.povray.org>
From 5.2.2.2.4:

"No file output is performed until the final 1*1 pass is reached. Although
the preliminary passes render only as many pixels as needed, the 1*1 pass
re-renders every pixel so that anti-aliasing and file output streams work
properly. This makes the scene take up to 25% longer than the regular 1*1
pass to render, so it is suggested that mosaic preview not be used for final
rendering. Also, the lack of file output until the final pass means that
renderings which are interrupted before the 1*1 pass can not be resumed
without starting over from the beginning."

Now, it would make sense to me that it would still be able to use the data
it had already collected for the final pass, unless maybe it doesn't save
those pixels at *all* except to display them. I'm just taking the
documentation's word for it.

 - Slime
[ http://www.slimeland.com/ ]


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From: Timothy R  Cook
Subject: Re: er...WIP...
Date: 28 Aug 2002 13:37:45
Message: <3D6D0A69.3090101@scifi-fantasy.com>
Yes, the mosaic preview takes a while to render, adding to the total
time for the final render.  However, it gives you a general idea of
what you're going to get in a lot less time, so if you don't like a
particular aspect of it, you can hit 'stop' and change whatever.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Xplo Eristotle
Subject: Re: er...WIP...
Date: 28 Aug 2002 14:31:39
Message: <3d6d170b@news.povray.org>
Slime wrote:
> 
> Now, it would make sense to me that it would still be able to use the data
> it had already collected for the final pass, unless maybe it doesn't save
> those pixels at *all* except to display them. I'm just taking the
> documentation's word for it.

Assuming that each "block" is a single pixel's worth of information 
blown up to the appropriate size, and not some sort of average, then 
yes, I'd really like to see POV-Ray keep the data whenever possible.

-Xplo


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From: Rafal 'Raf256' Maj
Subject: Re: er...WIP...
Date: 28 Aug 2002 15:19:48
Message: <Xns9278D853AF6Craf256com@204.213.191.226>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in
news:3D6### [at] scifi-fantasycom 

>> btw. AFAIR it is possible to send final image few hours (hmm days ?)
>> after dead-line, but I suggest to send at least sources in time as
>> "evidence" :) 
> What are you implying?

nothing



-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Gail Shaw
Subject: Re: er...WIP...
Date: 28 Aug 2002 15:50:23
Message: <3d6d297f@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3D6### [at] scifi-fantasycom...

> Yeah, but I like to get a general idea of what the final pass is gonna
> look like, especially when the final pass takes a day to do 7%...
>

Maybe it'd be faster to render a low detail version without transparency,
then do
a single pass on a full detail. That what I didn last time I had a very slow
image

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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From: Hugo
Subject: Re: er...WIP...
Date: 29 Aug 2002 06:23:14
Message: <3d6df612@news.povray.org>
> line 46 of 533, elapsed time 1 day 1 hour 25 mins...

I like the picture, but can't accept the render time. I encourage you to try
to find faster methods of doing what you want to do. Personally I'm having
much more fun with fast renderings. All my good pictures rendered in less
than an hour. This may seem out of reach but it isn't.

Regards,
Hugo


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From: Bryan Valencia
Subject: Re: er...WIP...
Date: 29 Aug 2002 14:50:07
Message: <3D6E6CBB.D1DA1DF6@209software.com>
This would be a great CD cover for an ELP mix album.



"Timothy R. Cook" wrote:

> line 46 of 533, elapsed time 1 day 1 hour 25 mins...
> tell me what you think of this, if i don't get any kind
> of a significant response, I'm gonna nix this render.
>
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
> mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
>
>                                                   ---------------------
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--
>  [Image]


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