POV-Ray : Newsgroups : povray.binaries.images : The Eye (152k) Server Time
15 Aug 2024 06:11:13 EDT (-0400)
  The Eye (152k) (Message 11 to 20 of 23)  
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From: Sebastian H 
Subject: Re: The Eye (152k)
Date: 17 Aug 2002 13:30:36
Message: <3d5e883c$1@news.povray.org>
Wow, very nice.
Another decoration for my room!


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From: Christoph Hormann
Subject: Re: The Eye (152k)
Date: 17 Aug 2002 13:50:51
Message: <3D5E8CFB.DA8EA35F@gmx.de>
"Sebastian H." wrote:
> 
> Wow, very nice.

Thanks.

> Another decoration for my room!

If you want a large decoration:

http://www.zazzle.com/posters/gallery/product.asp?product%5Fid=70010708


Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: Jim Kress
Subject: Re: The Eye (152k)
Date: 17 Aug 2002 14:22:54
Message: <3d5e947e$1@news.povray.org>
Great image!  Now is wall paper.

Jim


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From: Jim Charter
Subject: Re: The Eye (152k)
Date: 17 Aug 2002 14:31:04
Message: <3D5E97C5.70303@aol.com>
Beautiful!  I especially enjoy the bluish tints on the upper surfaces of 
the rocks and throughout the landscape.
Nicely written article too btw.


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From: Jaime Vives Piqueres
Subject: Re: The Eye (152k)
Date: 17 Aug 2002 16:53:55
Message: <3d5eb7e3@news.povray.org>
Christoph Hormann wrote:

> Anyway the render time for a 5120x3840 render was still more than two
> weeks - not to mention what it would have taken with radiosity...

  What is more impressive to me is the patience needed to tweak the 
isosurface landscapes. I tried them recently, and it seems incredibly 
diffcult and laborious to get such results!  

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Micha Riser
Subject: Re: The Eye (152k)
Date: 17 Aug 2002 17:43:07
Message: <3d5ec36b@news.povray.org>
Beautiful!

Is the whole landscape one isosurface? Also what seems like a normal_map? 
Have you somewhere a description how you figure out the isosurface 
function? Why does it take so long to render? Huge max_gradient for 
isosurface?

- Micha


-- 
http://objects.povworld.org - the POV-Ray Objects Collection


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From: Christoph Hormann
Subject: Re: The Eye (152k)
Date: 18 Aug 2002 04:13:06
Message: <3D5F5711.1A921A28@gmx.de>
Jim Kress wrote:
> 
> Great image!  

Thanks.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: Christoph Hormann
Subject: Re: The Eye (152k)
Date: 18 Aug 2002 04:14:42
Message: <3D5F5772.63A81CEF@gmx.de>
Jim Charter wrote:
> 
> Beautiful!  I especially enjoy the bluish tints on the upper surfaces of
> the rocks and throughout the landscape.

Thanks, this is the easy part of the lighting after all.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: Christoph Hormann
Subject: Re: The Eye (152k)
Date: 18 Aug 2002 04:22:07
Message: <3D5F592E.7FB2559@gmx.de>
Jaime Vives Piqueres wrote:
> 
>   What is more impressive to me is the patience needed to tweak the
> isosurface landscapes. I tried them recently, and it seems incredibly
> diffcult and laborious to get such results!

Of course it needs some experience to actually achieve what you are
planning, but it's not that difficult although you have to get used to
thinking in functions.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: Christoph Hormann
Subject: Re: The Eye (152k)
Date: 18 Aug 2002 04:36:54
Message: <3D5F5CA6.B030FAD8@gmx.de>
Micha Riser wrote:
> 
> Beautiful!

Thanks.

> Is the whole landscape one isosurface?

Yes.

> Also what seems like a normal_map?

What's looking like a normal_map?  A normal would not cast shadows, you
would get ugly straight shadow lines everywhere...

> Have you somewhere a description how you figure out the isosurface
> function? 

The basic geometry is made with blobbing techniques (docs, section
3.6.3.5), the structure is nothing more than designing pigment functions -
patterns, wave forms, turbulence warps, ...

> Why does it take so long to render? Huge max_gradient for
> isosurface?

Not extremely huge (32) but the accuracy needed for the large render makes
it quite slow (0.00005).  The small render with appropriate settings is
only a few hours.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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