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Micha Riser wrote:
>
> Beautiful!
Thanks.
> Is the whole landscape one isosurface?
Yes.
> Also what seems like a normal_map?
What's looking like a normal_map? A normal would not cast shadows, you
would get ugly straight shadow lines everywhere...
> Have you somewhere a description how you figure out the isosurface
> function?
The basic geometry is made with blobbing techniques (docs, section
3.6.3.5), the structure is nothing more than designing pigment functions -
patterns, wave forms, turbulence warps, ...
> Why does it take so long to render? Huge max_gradient for
> isosurface?
Not extremely huge (32) but the accuracy needed for the large render makes
it quite slow (0.00005). The small render with appropriate settings is
only a few hours.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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