POV-Ray : Newsgroups : povray.binaries.images : The Eye (152k) : Re: The Eye (152k) Server Time
15 Aug 2024 08:22:03 EDT (-0400)
  Re: The Eye (152k)  
From: Christoph Hormann
Date: 18 Aug 2002 04:36:54
Message: <3D5F5CA6.B030FAD8@gmx.de>
Micha Riser wrote:
> 
> Beautiful!

Thanks.

> Is the whole landscape one isosurface?

Yes.

> Also what seems like a normal_map?

What's looking like a normal_map?  A normal would not cast shadows, you
would get ugly straight shadow lines everywhere...

> Have you somewhere a description how you figure out the isosurface
> function? 

The basic geometry is made with blobbing techniques (docs, section
3.6.3.5), the structure is nothing more than designing pigment functions -
patterns, wave forms, turbulence warps, ...

> Why does it take so long to render? Huge max_gradient for
> isosurface?

Not extremely huge (32) but the accuracy needed for the large render makes
it quite slow (0.00005).  The small render with appropriate settings is
only a few hours.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.