POV-Ray : Newsgroups : povray.binaries.images : Another Dice Theme Server Time
15 Aug 2024 04:20:04 EDT (-0400)
  Another Dice Theme (Message 1 to 8 of 8)  
From: Rene Schwietzke
Subject: Another Dice Theme
Date: 15 Aug 2002 02:52:54
Message: <3d5b4fc6@news.povray.org>
Hi,

here we go! Another dice theme variation. I redesigned the dice by improving
texture, iterior, and the white dots are much simpler now (based on spheres
instead of a csg(cylinder, sphere, box)).
I am not fully satisfied with the dice shape itself. It does not fully match
a real dice. But I did not found the right csg operations and objects to
model it (meshes are not an option). Later I will render an image with
several dice designs, just to get a little bit feedback.

Have a nice day.
Rene


--
Rene Schwietzke
r.schwietzke<at>reneschwietzke.de


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Attachments:
Download 'dice_colors3c.jpg' (129 KB)

Preview of image 'dice_colors3c.jpg'
dice_colors3c.jpg


 

From: Bonsai
Subject: Re: Another Dice Theme
Date: 15 Aug 2002 03:42:55
Message: <3D5B5AE1.2030206@b0n541.net>
> I am not fully satisfied with the dice shape itself. It does not fully match
> a real dice. But I did not found the right csg operations and objects to
> model it (meshes are not an option).

Give superellipsoid a try.

Bonsai

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   | _ \() |\ \ |\ \/ _ \| |
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From: Pandora
Subject: Re: Another Dice Theme
Date: 15 Aug 2002 04:07:15
Message: <3d5b6133@news.povray.org>
"Rene Schwietzke" <ren### [at] reneschwietzkede> wrote in message
news:3d5b4fc6@news.povray.org...
>
> I am not fully satisfied with the dice shape itself.
>

    Why not do Vegas-quality dice ? They're perfect cubes ! Though, then,
for realism, you would need to vary the size or depth of the spots on each
side to keep the dice perfectly balanced.

--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com


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From: f00
Subject: Re: Another Dice Theme
Date: 15 Aug 2002 04:14:22
Message: <3d5b62de@news.povray.org>
"Pandora" <pan### [at] pandora-softwarecom> schrieb im Newsbeitrag
news:3d5b6133@news.povray.org...
> "Rene Schwietzke" <ren### [at] reneschwietzkede> wrote in message
> news:3d5b4fc6@news.povray.org...
> >
> > I am not fully satisfied with the dice shape itself.
> >
>
>     Why not do Vegas-quality dice ? They're perfect cubes ! Though, then,
> for realism, you would need to vary the size or depth of the spots on each
> side to keep the dice perfectly balanced.

But, in the end, even Vegas dice are a little rounded on the edges, aren't
they? Naturally, This would only show on a close-up but, for realism ;-)

f00


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From: Pandora
Subject: Re: Another Dice Theme
Date: 15 Aug 2002 04:20:44
Message: <3d5b645c@news.povray.org>
"f00" <f00### [at] freenetde> wrote in message news:3d5b62de@news.povray.org...
>
> "Pandora" <pan### [at] pandora-softwarecom> schrieb im Newsbeitrag
> news:3d5b6133@news.povray.org...
> > "Rene Schwietzke" <ren### [at] reneschwietzkede> wrote in message
> > news:3d5b4fc6@news.povray.org...
> > >
> > > I am not fully satisfied with the dice shape itself.
> > >
> >
> >     Why not do Vegas-quality dice ? They're perfect cubes ! Though,
then,
> > for realism, you would need to vary the size or depth of the spots on
each
> > side to keep the dice perfectly balanced.
>
> But, in the end, even Vegas dice are a little rounded on the edges, aren't
> they? Naturally, This would only show on a close-up but, for realism ;-)
>


    Oh, no, I should really kill every one that reads this, but they grow
crystals of a top-secret ultra-rare cubic-atomed element - just don't tell
anyone I told you so...

;)

--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com


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From: f00
Subject: Re: Another Dice Theme
Date: 15 Aug 2002 05:18:14
Message: <3d5b71d6$1@news.povray.org>
"Pandora" <pan### [at] pandora-softwarecom> schrieb im Newsbeitrag
news:3d5b645c@news.povray.org...
> "f00" <f00### [at] freenetde> wrote in message news:3d5b62de@news.povray.org...
> >
> > "Pandora" <pan### [at] pandora-softwarecom> schrieb im Newsbeitrag
> > news:3d5b6133@news.povray.org...
> > > "Rene Schwietz...<<<<CONTENT DELETED FOR SECURITY REASONS>>>>

I wont ;-))


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From: Francois Labreque
Subject: Re: Another Dice Theme
Date: 15 Aug 2002 08:28:26
Message: <3D5B9DE9.3030604@videotron.ca>
Rene Schwietzke wrote:
> Hi,
> 
> here we go! Another dice theme variation. I redesigned the dice by improving
> texture, iterior, and the white dots are much simpler now (based on spheres
> instead of a csg(cylinder, sphere, box)).
> I am not fully satisfied with the dice shape itself. It does not fully match
> a real dice. But I did not found the right csg operations and objects to
> model it (meshes are not an option). Later I will render an image with
> several dice designs, just to get a little bit feedback.

I can see a little problem with the way the dots are put on the faces of 
your dice.  The diagonal line made by the "three" and the one made by 
the "two" should meet at the corner (on the side where "six" is).  You 
can see that it does not in your image.

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }


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Attachments:
Download 'dice-wrong.jpg' (12 KB)

Preview of image 'dice-wrong.jpg'
dice-wrong.jpg


 

From: Rene Schwietzke
Subject: Re: Another Dice Theme
Date: 15 Aug 2002 10:29:13
Message: <3d5bbab9$1@news.povray.org>
I will check this and correct.
"Francois Labreque" <fla### [at] videotronca> wrote in message
news:3D5### [at] videotronca...
>
>
> Rene Schwietzke wrote:
> > Hi,
> >
> > here we go! Another dice theme variation. I redesigned the dice by
improving
> > texture, iterior, and the white dots are much simpler now (based on
spheres
> > instead of a csg(cylinder, sphere, box)).
> > I am not fully satisfied with the dice shape itself. It does not fully
match
> > a real dice. But I did not found the right csg operations and objects to
> > model it (meshes are not an option). Later I will render an image with
> > several dice designs, just to get a little bit feedback.
>
> I can see a little problem with the way the dots are put on the faces of
> your dice.  The diagonal line made by the "three" and the one made by
> the "two" should meet at the corner (on the side where "six" is).  You
> can see that it does not in your image.
>
> --
> /*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
> /*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
> /*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
> /*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }
>


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