POV-Ray : Newsgroups : povray.binaries.images : WIP Library Server Time
15 Aug 2024 06:16:07 EDT (-0400)
  WIP Library (Message 1 to 6 of 6)  
From: Timothy R  Cook
Subject: WIP Library
Date: 28 Jul 2002 14:16:26
Message: <3D4434F8.6030701@bellsouth.net>
Scene contains 683 frame level objects; 0 infinite.

Statistics for library.pov, Resolution 640 x 480
----------------------------------------------------------------------------
Pixels:          307850   Samples:         2151050   Smpls/Pxl: 6.99
Rays:           8878446   Saved:            121800   Max Level: 10/10
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Box                        13803145632      8840266493     64.05
Cone/Cylinder               4207070609      2767553671     65.78
CSG Intersection            4580610995      3682138795     80.39
CSG Merge                     54803405         2716612      4.96
CSG Union                   1050824354        38387868      3.65
Prism                           430767           45364     10.53
Prism Bound                    2847189         2628747     92.33
Sphere                      2540736121      1996228876     78.57
Torus                        469477761        28117769      5.99
Torus Bound                  469477761        34403855      7.33
Bounding Box              131696701820     43436854723     32.98
----------------------------------------------------------------------------
Roots tested:             34498139   eliminated:              598521
Calls to Noise:       263103663408   Calls to DNoise:   521870753998
----------------------------------------------------------------------------
Media Intervals:        3288499117   Media Samples:      42768243114 (13.01)
Shadow Ray Tests:       4416374399   Succeeded:           1784409776
Reflected Rays:             210516
Transmitted Rays:           311069
----------------------------------------------------------------------------
Radiosity samples calculated:      77044 (0.97 percent)
Radiosity samples reused:        7852198
----------------------------------------------------------------------------
Smallest Alloc:                 25 bytes   Largest:            12844
Peak memory used:         14156161 bytes
----------------------------------------------------------------------------
Time For Trace:   91 hours 31 minutes  44.0 seconds (329504 seconds)
     Total Time:   91 hours 31 minutes  44.0 seconds (329504 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 67.48 seconds, user 283510.03 seconds, total 
283577.52 seconds
Render averaged 1.08 PPS over 307200 pixels

POV-Ray finished

...and the worst part of it is, I'm not even done with this.  I had some
ideas for it, such as making the image greyscale except for one candle,
adding a ghost also in full colour, and a Hunter with a gun pointed at
the ghost...the first is easy enough, but the second will involve going
at Poser with a sledgehammer.
-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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Attachments:
Download 'library.jpg' (19 KB)

Preview of image 'library.jpg'
library.jpg


 

From:  Light Beam 
Subject: Re: WIP Library
Date: 28 Jul 2002 16:10:57
Message: <3d444fd1@news.povray.org>
why does it takes 91hours to render what's your CPU ?


3D4### [at] bellsouthnet...
> Scene contains 683 frame level objects; 0 infinite.
>
> Statistics for library.pov, Resolution 640 x 480
> --------------------------------------------------------------------------
--
> Pixels:          307850   Samples:         2151050   Smpls/Pxl: 6.99
> Rays:           8878446   Saved:            121800   Max Level: 10/10
> --------------------------------------------------------------------------
--
> Ray->Shape Intersection          Tests       Succeeded  Percentage
> --------------------------------------------------------------------------
--
> Box                        13803145632      8840266493     64.05
> Cone/Cylinder               4207070609      2767553671     65.78
> CSG Intersection            4580610995      3682138795     80.39
> CSG Merge                     54803405         2716612      4.96
> CSG Union                   1050824354        38387868      3.65
> Prism                           430767           45364     10.53
> Prism Bound                    2847189         2628747     92.33
> Sphere                      2540736121      1996228876     78.57
> Torus                        469477761        28117769      5.99
> Torus Bound                  469477761        34403855      7.33
> Bounding Box              131696701820     43436854723     32.98
> --------------------------------------------------------------------------
--
> Roots tested:             34498139   eliminated:              598521
> Calls to Noise:       263103663408   Calls to DNoise:   521870753998
> --------------------------------------------------------------------------
--
> Media Intervals:        3288499117   Media Samples:      42768243114
(13.01)
> Shadow Ray Tests:       4416374399   Succeeded:           1784409776
> Reflected Rays:             210516
> Transmitted Rays:           311069
> --------------------------------------------------------------------------
--
> Radiosity samples calculated:      77044 (0.97 percent)
> Radiosity samples reused:        7852198
> --------------------------------------------------------------------------
--
> Smallest Alloc:                 25 bytes   Largest:            12844
> Peak memory used:         14156161 bytes
> --------------------------------------------------------------------------
--
> Time For Trace:   91 hours 31 minutes  44.0 seconds (329504 seconds)
>      Total Time:   91 hours 31 minutes  44.0 seconds (329504 seconds)
> --------------------------------------------------------------------------
--
> CPU time used: kernel 67.48 seconds, user 283510.03 seconds, total
> 283577.52 seconds
> Render averaged 1.08 PPS over 307200 pixels
>
> POV-Ray finished
>
> ...and the worst part of it is, I'm not even done with this.  I had some
> ideas for it, such as making the image greyscale except for one candle,
> adding a ghost also in full colour, and a Hunter with a gun pointed at
> the ghost...the first is easy enough, but the second will involve going
> at Poser with a sledgehammer.
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
> mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
>


----------------------------------------------------------------------------
----


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From: Timothy R  Cook
Subject: Re: WIP Library
Date: 28 Jul 2002 16:17:34
Message: <3D44515D.6070707@bellsouth.net>
_Light_Beam_ wrote:
> why does it takes 91hours to render what's your CPU ?

1.8 GHz Pentium IV with 512 MB of DDRAM, 400 MHz FSB.

The reason it took so long is because I've got the room
filled with media, and I have radiosity turned on, and
focal blur.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Rafal 'Raf256' Maj
Subject: Re: WIP Library
Date: 29 Jul 2002 05:37:38
Message: <Xns925A75B01E7Braf256com@204.213.191.226>
"Timothy R. Cook" <z99### [at] bellsouthnet> wrote in 
news:3D4### [at] bellsouthnet

> _Light_Beam_ wrote:
>> why does it takes 91hours to render what's your CPU ?
> 1.8 GHz Pentium IV with 512 MB of DDRAM, 400 MHz FSB.
> The reason it took so long is because I've got the room
> filled with media, and I have radiosity turned on, and
> focal blur.

LOL :) how about adding photons ?

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Timothy R  Cook
Subject: Re: WIP Library
Date: 29 Jul 2002 09:42:36
Message: <3D45464C.3010700@bellsouth.net>
Rafal 'Raf256' Maj wrote:
> LOL :) how about adding photons ?

Wait for the next release of Moray.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: dearmad
Subject: Re: WIP Library
Date: 29 Jul 2002 17:28:48
Message: <3D45B448.26BF7B1F@applesnake.net>
IMO just not worth the trace time.  I'd render it sharp and use PSP or
something...  I really can't see using a tracer for what is basically
amounting to 2d work at this point.

91 hours!?

Wow.  Give your cpu my best regards! :)

-peter
-- 
Modeling slave:
"Ballet pour ma fille."
http://www.applesnake.net


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