POV-Ray : Newsgroups : povray.binaries.images : Wall Creature (70kb jpg) Server Time
15 Aug 2024 12:13:27 EDT (-0400)
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From: Hugo
Subject: Re: Wall Creature (70kb jpg)
Date: 13 Jul 2002 06:47:10
Message: <3d30052e$1@news.povray.org>
> Though a lot of things in nature look unnatural...leaves sometimes look
> like plastic, many things look unnaturally bright (tropical treefrogs or
> fish for example), and the sky outside my window looks downright fake
> (the clouds are glowing bright pink in a sky that is a weird shade of
> green shading to a bright blue above).

You know, you have been raytracing too long, when you begin to think nature
looks unrealistic!  ;o))  Then "realism" is when we recognise mathematical
formulas in nature.. But it's funny how big diversity nature has, and when
something doesn't look familiar, we're skeptical to weather it really
'exsists'.

Regards,
Hugo


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From: Steve
Subject: Re: Wall Creature (70kb jpg)
Date: 13 Jul 2002 07:13:05
Message: <slrnaj02fp.hep.steve@zeropps.org.uk>
On Fri, 12 Jul 2002 14:04:55 -0700, Samuel Benge wrote:
> 
> Here is another test scene using area_lights in place of global 
> illumination. This time I used an isosurface with a relatively high 
> accuracy and low max_gradient. It wasn't too slow. Creature is composed 
> of spheres placed along a spline and rotated using John Vansickle's 
> Reorient Macro (now included with pov 3.5 :) ).

Whenever I've used area lights with isos in the past it's made my isos go
completely flat, so what's your trick?

-- 
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


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