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15 Aug 2024 14:19:18 EDT (-0400)
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From: marabou
Subject: Re: Blah
Date: 2 Jul 2002 15:40:35
Message: <3d2201b2@news.povray.org>
Timothy R. Cook wrote:

> Blah blah blahblah, blah blah.  Blah, blah blah; blah.
> 

eeh?
blubb, blubb, blubb, blubb, blubb, blubb; blubb, blubb #-()
(he could not say it is nice, since he was dead...)


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From: Timothy R  Cook
Subject: Re: Blah
Date: 2 Jul 2002 16:33:11
Message: <3D220E06.7040602@bellsouth.net>
marabou wrote:
> eeh?
> blubb, blubb, blubb, blubb, blubb, blubb; blubb, blubb #-()
> (he could not say it is nice, since he was dead...)

Alternately: Chii?  Chii!  *tackle*

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Apache
Subject: Re: Blah
Date: 2 Jul 2002 18:09:10
Message: <3d222486$1@news.povray.org>
What is a TDD?

--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431


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From: Apache
Subject: Re: Blah
Date: 2 Jul 2002 18:09:34
Message: <3d22249e@news.povray.org>
Oh sorry! I guess it's "Tuatha de Danna"

--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431


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From: Slime
Subject: Re: Blah
Date: 2 Jul 2002 18:39:17
Message: <3d222b95$1@news.povray.org>
>    confidence 0.0001
>    variance 1.0/1.0

This is strange... you made it completely not care whether it was accurate
or not? And still got a realistic effect? How does that work?

 - Slime
[ http://www.slimeland.com/ ]


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From: Timothy R  Cook
Subject: Re: Blah
Date: 2 Jul 2002 20:48:55
Message: <3D2249EF.7020408@bellsouth.net>
Apache wrote:
> Oh sorry! I guess it's "Tuatha de Danna"

Actually, "Tuatha de Dannan" is the name of the sub in Full
Metal Panic.  Here's a composite I just assembled...ok, I
just spent about an hour or so assembling ^_^;
Whatever.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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Attachments:
Download 'tdd2.jpg' (132 KB)

Preview of image 'tdd2.jpg'
tdd2.jpg


 

From: Timothy R  Cook
Subject: Re: Blah
Date: 2 Jul 2002 20:55:37
Message: <3D224B88.6070107@bellsouth.net>
Slime wrote:
>>   confidence 0.0001
>>   variance 1.0/1.0
> This is strange... you made it completely not care whether
 > it was accurate or not? And still got a realistic effect?
 > How does that work?

It's probably not actually a realistic effect, but a pale
simulation of one...;)

(the ultralow confidence/ultrahigh variance is how to optimize
the speed of media when you're playing around with the OTHER
numbers and are doing several dozen renders of the same thing
in a row)

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Slime
Subject: Re: Blah
Date: 2 Jul 2002 22:13:15
Message: <3d225dbb@news.povray.org>
> It's probably not actually a realistic effect, but a pale
> simulation of one...;)
>
> (the ultralow confidence/ultrahigh variance is how to optimize
> the speed of media when you're playing around with the OTHER
> numbers and are doing several dozen renders of the same thing
> in a row)

Interesting. Was this on 3.1 or 3.5? (So that I can know what sampling
method it was.) I'm beginning to think that method 1, if used well, is more
powerful than method 3. Sometimes I'd rather have a grainy artifact than the
more noticeable artifact that method 3 sometimes gives with too few samples.

 - Slime
[ http://www.slimeland.com/ ]


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From: Timothy R  Cook
Subject: Re: Blah
Date: 3 Jul 2002 01:11:41
Message: <3D22878B.6020403@bellsouth.net>
Slime wrote:
> Interesting. Was this on 3.1 or 3.5?

3.5
wow, I don't even HAVE 3.1 installed on this rebuild.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: David Fontaine
Subject: Re: Blah
Date: 3 Jul 2002 15:38:12
Message: <3D2353FE.8090903@faricy.net>
Looks pretty good.  It looks a little too bright though, kind of washed out.

-- 
___     ______________________________________________
  | \     |_         website: http://davidf.faricy.net/
  |_/avid |ontaine           email: <dav### [at] faricynet>


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