![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Jim Charter wrote:
> The plate is decorated with an image map derived from Steven Abbots'
> Knots3D program. The left stem is UVmapped bimap, the right stem is
> procedural.
Really nice. Only the problem about that solid aspect... can't you apply
some kind of faked subsurface scattering? I think it's the only detail
missing: perfect for the rest!
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Jaime Vives Piqueres wrote:
> Really nice. Only the problem about that solid aspect... can't you apply
> some kind of faked subsurface scattering? I think it's the only detail
> missing: perfect for the rest!
Thankyou...
believe it or not, the whole thing began when I wanted to play with the
"subscattering"
code others had posted:
#declare m_red_grape = material {
#declare Color= rgb <.50,.15,.11>;
#declare factor= 1.25;
texture { //create veining
pigment { radial frequency 80 turbulence .25
color_map {
[0.00 rgb Color/1 ]
[0.07 rgb Color/1 ]
[0.08 rgb Clear ]
[0.92 rgb Clear ]
[0.93 rgb Color/1 ]
[1.00 rgb Color/1 ]
}
}
finish { specular .05
diffuse .7
roughness .02
reflection 0
}
}
texture { //create darkening toward the end of grape
pigment { gradient y scale 14
color_map {
[0.0 rgb <.30,.1,.85>*Color transmit .10 ]
[1.0 rgb <.30,.2,.65>*Color transmit .70 ]
}
translate y*7
}
finish { specular .05
diffuse .7
roughness .02
reflection 0
}
}
texture { //bloom on skin of grape
pigment { dents scale 1.5 rotate 10 pigment_map {
[ 0 rgb Clear ]
[ .10 rgb Clear ]
[ .49 LightBlue transmit .97 ]
[ .51 LightBlue transmit .97 ]
[ .90 rgb Clear ][ 1 rgb Clear ] } }
finish { specular .05
diffuse .7
roughness .2
reflection 0
}
}
texture { //bloom on skin of grape
pigment { dents scale 1 pigment_map {
[ 0 rgb Clear ]
[ .10 rgb Clear ]
[ .49 LightBlue transmit .97 ]
[ .51 LightBlue transmit .97 ]
[ .90 rgb Clear ][ 1 rgb Clear ] } }
finish { specular .05
diffuse .7
roughness .2
reflection 0
}
}
texture { //bloom on skin
pigment { dents scale .5 pigment_map {
[ 0 rgb Clear ]
[ .10 rgb Clear ]
[ .5 LightBlue transmit .99 ]
[ .90 rgb Clear ][ 1 rgb Clear ] } }
finish { specular .05
diffuse .7
roughness .2
reflection 0
}
}
interior {
media {
//scattering { 1, (1-Color)*factor extinction
1/factor }
scattering { 1, Color*factor extinction 1/factor }
absorption rgb (1-Color)*factor
emission Color*factor
intervals 1
samples 5
method 3
}
}
}
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Still deciding what I want to have along with them :)
"Sir Charles W. Shults III" wrote:
> Now, those look tasty!
>
> Cheers!
>
> Chip Shults
> My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thing is, fake grapes often fool me.
Alastair Murray wrote:
> I agree, the image is great but it doesn't look real.
>
> "Rick [Kitty5]" <ric### [at] kitty5 com> wrote in message
> news:3d0636f9@news.povray.org...
> > Jim Charter <jrc### [at] aol com> wrote:
> > > The plate is decorated with an image map derived from Steven Abbots'
> > > Knots3D program. The left stem is UVmapped bimap, the right stem is
> > > procedural.
> >
> > very impressive, but they dont look like real grapes :)
> >
> >
> > --
> > Rick
> >
> > Kitty5 WebDesign - http://Kitty5.com
> > POV-Ray News & Resources - http://Povray.co.uk
> > TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
> >
> > PGP Public Key
> > http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
> >
> >
> > ---
> >
> > Checked by AVG anti-virus system (http://www.grisoft.com).
> > Version: 6.0.370 / Virus Database: 205 - Release Date: 05/06/2002
> >
> >
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Corey Woodworth wrote:
> stems look a LOT better! still can't put my finger on whats wrong with the
> grapes though.
>
There is for me a slightly metallic cast to them. Maybe it's the color
saturation is not quite enough. Tweaking is tedius because this scene
constantly crashes my system.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thanks for your compliments. Yes the transparency is tricky to pull off.
ZSpider wrote:
> hi jim,
>
> beautiful work! just awesome. the one thing i think that
> is a lil off on the grapes is the same thing you run into with
> teeth... they are translucent to a degree. you can see inside
> a bit. like somebody said, they seem too "solid".
>
> but thats just a tiny issue. the picture is beautiful as is.
>
> miker
>
> "Jim Charter" <jrc### [at] aol com> wrote in message
> news:3D0### [at] aol com...
> > The plate is decorated with an image map derived from Steven Abbots'
> > Knots3D program. The left stem is UVmapped bimap, the right stem is
> > procedural.
> >
>
> ----------------------------------------------------------------------------
> ----
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thanks Dearmad :)
Dearmad wrote:
> that is a sweet image... when you finish it and have a good composition,
> (meaning the "art" of the scene is comeplted as well as the models,
> etc.) I'd render a large image and submit it to the galelry of some
> print 3d mags. Expect publication, and MENTION POV! :)
>
> -peter
> --
> Modeling slave:
> "Ballet pour ma fille."
> http://www.applesnake.net
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Maybe brighter lighting that can show off the grapes transparency and 3S
would help?
Corey
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Maybe some (stronger?) backlighting to bring the translucency out?
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I actually like the not-so-realistic presentation. This looks like an still
life oil painting. Very nice!
"Jim Charter" <jrc### [at] aol com> wrote in message
news:3D0### [at] aol com...
> The plate is decorated with an image map derived from Steven Abbots'
> Knots3D program. The left stem is UVmapped bimap, the right stem is
> procedural.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |