POV-Ray : Newsgroups : povray.binaries.images : grapes wip update Server Time
15 Aug 2024 16:23:59 EDT (-0400)
  grapes wip update (Message 9 to 18 of 18)  
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From: Jaime Vives Piqueres
Subject: Re: grapes wip update
Date: 12 Jun 2002 15:06:54
Message: <3d079bcd@news.povray.org>
Jim Charter wrote:

> The plate is decorated with an image map derived from Steven Abbots'
> Knots3D program.  The left stem is UVmapped bimap, the right stem is
> procedural.

  Really nice. Only the problem about that solid aspect... can't you apply 
some kind of faked subsurface scattering? I think it's the only detail 
missing: perfect for the rest!

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Jim Charter
Subject: Re: grapes wip update
Date: 12 Jun 2002 22:04:03
Message: <3D07FE5E.8E7F4A0F@aol.com>
Jaime Vives Piqueres wrote:

>   Really nice. Only the problem about that solid aspect... can't you apply
> some kind of faked subsurface scattering? I think it's the only detail
> missing: perfect for the rest!

Thankyou...
believe it or not, the whole thing began when I wanted to play with the
"subscattering"
code others had posted:

#declare m_red_grape = material {

        #declare Color= rgb <.50,.15,.11>;

        #declare factor= 1.25;
        texture {       //create veining
                        pigment { radial frequency 80 turbulence .25
                                         color_map {
                                           [0.00 rgb Color/1  ]
                                           [0.07 rgb Color/1  ]
                                           [0.08 rgb Clear  ]
                                           [0.92 rgb Clear  ]
                                           [0.93 rgb Color/1  ]
                                           [1.00 rgb Color/1  ]
                                         }
                        }
                        finish { specular .05
                                 diffuse .7
                                 roughness .02
                                 reflection 0
                        }
        }
        texture {     //create darkening toward the end of grape
                        pigment { gradient y scale 14
                              color_map {
                                [0.0  rgb <.30,.1,.85>*Color transmit .10 ]
                                [1.0  rgb <.30,.2,.65>*Color transmit .70 ]

                              }
                              translate y*7
                        }
                        finish { specular .05
                                 diffuse .7
                                 roughness .02
                                 reflection 0
                        }

        }
        texture {       //bloom on skin of grape
                            pigment { dents scale 1.5 rotate 10 pigment_map {
                                [ 0 rgb Clear ]
                                [ .10 rgb Clear ]
                                [ .49 LightBlue transmit .97 ]
                                [ .51 LightBlue transmit .97 ]
                                [ .90 rgb Clear ][ 1 rgb Clear ]  }  }

                        finish { specular .05
                                 diffuse .7
                                 roughness .2
                                 reflection 0
                        }

        }
        texture {       //bloom on skin of grape
                            pigment { dents scale 1 pigment_map {
                                [ 0 rgb Clear ]
                                [ .10 rgb Clear ]
                                [ .49 LightBlue transmit .97 ]
                                [ .51 LightBlue transmit .97 ]
                                [ .90 rgb Clear ][ 1 rgb Clear ]  }  }

                        finish { specular .05
                                 diffuse .7
                                 roughness .2
                                 reflection 0
                        }

        }
        texture {    //bloom on skin
                        pigment { dents scale .5 pigment_map {
                            [ 0 rgb Clear ]
                            [ .10 rgb Clear ]
                            [ .5 LightBlue transmit .99 ]
                            [ .90 rgb Clear ][ 1 rgb Clear ]  }  }

                        finish { specular .05
                                 diffuse .7
                                 roughness .2
                                 reflection 0
                        }
        }
        interior {

                media {

                         //scattering { 1, (1-Color)*factor extinction
1/factor }
                         scattering { 1, Color*factor extinction 1/factor }
                         absorption rgb (1-Color)*factor
                         emission Color*factor

                         intervals 1
                         samples 5
                         method 3
                 }
        }
}


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From: Jim Charter
Subject: Re: grapes wip update
Date: 12 Jun 2002 23:48:48
Message: <3D0816ED.BD987334@aol.com>
Still deciding what I want to have along with them :)

"Sir Charles W. Shults III" wrote:

>     Now, those look tasty!
>
> Cheers!
>
> Chip Shults
> My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Jim Charter
Subject: Re: grapes wip update
Date: 12 Jun 2002 23:49:48
Message: <3D081728.3144B1EA@aol.com>
Thing is, fake grapes often fool me.

Alastair Murray wrote:

> I agree, the image is great but it doesn't look real.
>
> "Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
> news:3d0636f9@news.povray.org...
> > Jim Charter <jrc### [at] aolcom> wrote:
> > > The plate is decorated with an image map derived from Steven Abbots'
> > > Knots3D program.  The left stem is UVmapped bimap, the right stem is
> > > procedural.
> >
> > very impressive, but they dont look like real grapes :)
> >
> >
> > --
> > Rick
> >
> > Kitty5 WebDesign - http://Kitty5.com
> > POV-Ray News & Resources - http://Povray.co.uk
> > TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
> >
> > PGP Public Key
> > http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
> >
> >
> > ---
> >
> > Checked by AVG anti-virus system (http://www.grisoft.com).
> > Version: 6.0.370 / Virus Database: 205 - Release Date: 05/06/2002
> >
> >


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From: Jim Charter
Subject: Re: grapes wip update
Date: 12 Jun 2002 23:52:31
Message: <3D0817CB.C1F0CE53@aol.com>
Corey Woodworth wrote:

> stems look a LOT better! still can't put my finger on whats wrong with the
> grapes though.
>

There is for me a slightly metallic cast to them.  Maybe it's the color
saturation is not quite enough.  Tweaking is tedius because this scene
constantly crashes my system.


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From: Jim Charter
Subject: Re: grapes wip update
Date: 12 Jun 2002 23:54:14
Message: <3D081832.E52D475E@aol.com>
Thanks for your compliments.  Yes the transparency is tricky to pull off.

ZSpider wrote:

> hi jim,
>
> beautiful work!  just awesome.  the one thing i think that
> is a lil off on the grapes is the same thing you run into with
> teeth...  they are translucent to a degree.  you can see inside
> a bit.  like somebody said, they seem too "solid".
>
> but thats just a tiny issue.  the picture is beautiful as is.
>
> miker
>
> "Jim Charter" <jrc### [at] aolcom> wrote in message
> news:3D0### [at] aolcom...
> > The plate is decorated with an image map derived from Steven Abbots'
> > Knots3D program.  The left stem is UVmapped bimap, the right stem is
> > procedural.
> >
>
> ----------------------------------------------------------------------------
> ----


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From: Jim Charter
Subject: Re: grapes wip update
Date: 12 Jun 2002 23:54:39
Message: <3D08184B.A0C0E7AB@aol.com>
Thanks Dearmad :)

Dearmad wrote:

> that is a sweet image... when you finish it and have a good composition,
> (meaning the "art" of the scene is comeplted as well as the models,
> etc.) I'd render a large image and submit it to the galelry of some
> print 3d mags.  Expect publication, and MENTION POV! :)
>
> -peter
> --
> Modeling slave:
> "Ballet pour ma fille."
> http://www.applesnake.net


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From: Corey Woodworth
Subject: Re: grapes wip update
Date: 13 Jun 2002 02:57:39
Message: <3d084263@news.povray.org>
Maybe brighter lighting that can show off the grapes transparency and 3S
would help?

Corey


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From: Batronyx
Subject: Re: grapes wip update
Date: 13 Jun 2002 22:55:48
Message: <3d095b34@news.povray.org>
Maybe some (stronger?) backlighting to bring the translucency out?

--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>)          // Batronyx ^"^


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From: David Cook
Subject: Re: grapes wip update
Date: 19 Jun 2002 15:05:01
Message: <3d10d5dd$1@news.povray.org>
I actually like the not-so-realistic presentation. This looks like an still
life oil painting. Very nice!

"Jim Charter" <jrc### [at] aolcom> wrote in message
news:3D0### [at] aolcom...
> The plate is decorated with an image map derived from Steven Abbots'
> Knots3D program.  The left stem is UVmapped bimap, the right stem is
> procedural.


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