POV-Ray : Newsgroups : povray.binaries.images : Reflections Server Time
15 Aug 2024 16:28:26 EDT (-0400)
  Reflections (Message 1 to 3 of 3)  
From: Parvey
Subject: Reflections
Date: 31 May 2002 13:40:27
Message: <3CF66407.28615568@teleport.com>
Okay, here's a hopefully different take on reflective spheres. It was
done by taking four reflective spheres and stacking them in a
tetrahedra. The camera is set to sight through one of the gaps between
the spheres, while  red, green, and blue lights shine through each of
the remaining gaps. The lights are point lights  set 122 units from the
origin, and each has a backdrop consisting of a white plane behind it.
POV 3.1 and a max_trace_level of 50.


Post a reply to this message


Attachments:
Download 'spheres.jpg' (74 KB)

Preview of image 'spheres.jpg'
spheres.jpg


 

From: Samuel Benge
Subject: Re: Reflections
Date: 31 May 2002 14:33:11
Message: <3CF7C66C.7090001@caltel.com>
Mitch Richling did something similiar to this for the IRTC:

http://www.irtc.org/ftp/pub/stills/2002-04-30/mjr_win2.jpg

~Sam Benge

Parvey wrote:

> Okay, here's a hopefully different take on reflective spheres. It was
> done by taking four reflective spheres and stacking them in a
> tetrahedra. The camera is set to sight through one of the gaps between
> the spheres, while  red, green, and blue lights shine through each of
> the remaining gaps. The lights are point lights  set 122 units from the
> origin, and each has a backdrop consisting of a white plane behind it.
> POV 3.1 and a max_trace_level of 50.
> 
> 
> 
> ------------------------------------------------------------------------
>


Post a reply to this message

From: Steve
Subject: Re: Reflections
Date: 3 Jun 2002 11:18:46
Message: <slrnafn1sd.52f.steve@zeropps.org.uk>
That's a very nice image. 

-- 
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.