POV-Ray : Newsgroups : povray.binaries.images : expectation (140k) Server Time
15 Aug 2024 16:28:04 EDT (-0400)
  expectation (140k) (Message 1 to 10 of 13)  
Goto Latest 10 Messages Next 3 Messages >>>
From: Christoph Hormann
Subject: expectation (140k)
Date: 28 May 2002 07:52:28
Message: <3CF36F78.9CCDEFB6@gmx.de>
I started this picture quite some time ago, but it got delayed due to lack
of time.  

Render time is 31 hours using a previously saved radiosity file.  The most
problematic thing is the single figure under the shelter, the texture is
partly reflective but it did not really turn out as expected.  

The figures themselves are blobs with components placed using 'trace' on
an isosurface object from several sides.  

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message


Attachments:
Download 'expectation1.jpg' (140 KB)

Preview of image 'expectation1.jpg'
expectation1.jpg


 

From: Dave Bates {[Norman]}
Subject: Re: expectation (140k)
Date: 28 May 2002 08:05:34
Message: <3cf3728e@news.povray.org>
This is pretty neat..
I like it alot.. it's BRIGHT.. :)

I Like the back wall.. the pattern is good.. How did you do that.. is that a
CSG Difference?

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3CF36F78.9CCDEFB6@gmx.de...
>
> I started this picture quite some time ago, but it got delayed due to lack
> of time.
>
> Render time is 31 hours using a previously saved radiosity file.  The most
> problematic thing is the single figure under the shelter, the texture is
> partly reflective but it did not really turn out as expected.
>
> The figures themselves are blobs with components placed using 'trace' on
> an isosurface object from several sides.
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

From: ingo
Subject: Re: expectation (140k)
Date: 28 May 2002 09:05:34
Message: <Xns921C9A0DECE58seed7@povray.org>
in news:3CF36F78.9CCDEFB6@gmx.de Christoph Hormann wrote:

> I started this picture quite some time ago,

To me, somehow the composition "wringes", but I can't put my finger on it. 
I feel like moving the reflective statue to the right side, but it would 
not improve, probably opposite. Chopping off parts of the image doesn't 
help either. Maybe flip horizontal and then move the statue to the left. 
The staircase should then also bend to the left.
I like this "ultra clean cool" and almost overexposed atmosphere/mood the 
image has. Also the herd of figures moving along the great plane, nice.

Ingo


Post a reply to this message

From: Christoph Hormann
Subject: Re: expectation (140k)
Date: 28 May 2002 09:29:30
Message: <3CF3863A.B293D420@gmx.de>
"Dave Bates {[Norman]}" wrote:
> 
> This is pretty neat..
> I like it alot.. it's BRIGHT.. :)

Thanks!

> 
> I Like the back wall.. the pattern is good.. How did you do that.. is that a
> CSG Difference?
> 

It's a heightfield, generated with POV and blurred in paint shop pro.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

From: Christoph Hormann
Subject: Re: expectation (140k)
Date: 28 May 2002 09:36:59
Message: <3CF387FA.BC39237B@gmx.de>
ingo wrote:
> 
> To me, somehow the composition "wringes", but I can't put my finger on it.

I'm not sure what you mean with 'wringes'.

> I feel like moving the reflective statue to the right side, but it would
> not improve, probably opposite. Chopping off parts of the image doesn't
> help either. Maybe flip horizontal and then move the statue to the left.
> The staircase should then also bend to the left.

Before i added the stairs i used a smaller view, but the overall
composition was the same.

> I like this "ultra clean cool" and almost overexposed atmosphere/mood the
> image has. Also the herd of figures moving along the great plane, nice.

Thank you.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

From: ingo
Subject: Re: expectation (140k)
Date: 28 May 2002 12:07:47
Message: <Xns921CB8EEC338Eseed7@povray.org>
First, excuse me for rudly cutting your work to pieces, I did it to 
figure out for myself why I was not comfortable with the composition.

in news:3CF387FA.BC39237B@gmx.de Christoph Hormann wrote:
> 
> I'm not sure what you mean with 'wringes'.
> 

Like when wringing the water out of a wet towel. There is a 
'unpleasant' tension in the image.

When looking at an image it is pleasant when the eye has a line or path 
that it can follow. A classic line for example starts at the lower 
lefthand side, goes up the diagonal, goes to the other side of the image 
and maybe goes down and back to near the starting point. Objects of 
interest are then placed on the path of the eye using the golden ratio. 
On one of these points is the main object, a moment of rest for the eye.

In your image my eyes jump left-right-left-right..., there is no moment 
of relaxation. Both the herd and the statue continuesly ask for 
attention.

To figure out where the 'problem' is I used an old painters trick (look 
at the painting trough a mirror) and flipped the image verically and 
horizontally. In all positions the image should be balanced. 

In your image it always was as if I'm looking at two images, not one. 
This is due to the fact that the image is light on the left side and 
dark on the right and that the area's covered by both sides are close to 
equal. Also the position of the point of attention in the dark side (the 
reflective statue) is very close to the center of the image.

So what I did, first move the statue away from the center, no 
improvement. Then flip the image (step1.jpg), still not right. Actually 
it puts more emphasis on the 50/50 division of the image. Maybe make an 
extra hole in the wal to connect the two parts of the scene better. Mmm, 
the big problem stays the symmetric division of the image. Lets extend 
the image more to the left (step2.jpg). Better.

The eye now moves from left to right and up, stops at the frame goes 
down over the white plane and start again with the statue. A smooth 
movement.

Hope this explains what I said in my earlier post.

Ingo


Post a reply to this message


Attachments:
Download 'Step2.jpg' (17 KB) Download 'Step1.jpg' (15 KB)

Preview of image 'Step2.jpg'
Step2.jpg

Preview of image 'Step1.jpg'
Step1.jpg


 

From: Christoph Hormann
Subject: Re: expectation (140k)
Date: 28 May 2002 12:33:43
Message: <3CF3B166.E27A6D4C@gmx.de>
ingo wrote:
> 
> First, excuse me for rudly cutting your work to pieces, I did it to
> figure out for myself why I was not comfortable with the composition.

No problem, but the shadows are all wrong... ;-)

> 
> Like when wringing the water out of a wet towel. There is a
> 'unpleasant' tension in the image.
> 
> [...]

Ah, this tension is intended, i wanted it to have a kind of unbalanced
atmosphere.  None the less your 'modifications' look quite interesting,
maybe i will try something like that.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

From: Samuel Benge
Subject: Re: expectation (140k)
Date: 28 May 2002 14:18:10
Message: <3CF3CE71.7000202@caltel.com>
I like it :) Those are some high rad settings. What processor speed are 
you using?
The meaning of the title is obscure to me though...

~Sam

Christoph Hormann wrote:

> I started this picture quite some time ago, but it got delayed due to lack
> of time.  
> 
> Render time is 31 hours using a previously saved radiosity file.  The most
> problematic thing is the single figure under the shelter, the texture is
> partly reflective but it did not really turn out as expected.  
> 
> The figures themselves are blobs with components placed using 'trace' on
> an isosurface object from several sides.  
> 
> Christoph
> 
> 
> 
> ------------------------------------------------------------------------
>


Post a reply to this message

From: Christoph Hormann
Subject: Re: expectation (140k)
Date: 28 May 2002 16:10:40
Message: <3CF3E440.A84F46B4@gmx.de>
Samuel Benge wrote:
> 
> I like it :) 

Thanks.

> Those are some high rad settings. What processor speed are
> you using?

An Athlon 1 GHz, the radiosity settings are not extremely high, but
together with area light and a lot of blob components things turn out
quite slow...

> The meaning of the title is obscure to me though...
> 

What's obscure about it?

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

From: earthdog
Subject: Re: expectation (140k)
Date: 28 May 2002 20:50:36
Message: <3CF425A0.3010908@NOSPAMshawus.com>
Christoph Hormann wrote:
> I started this picture quite some time ago, but it got delayed due to lack
> of time.  
> 
> Render time is 31 hours using a previously saved radiosity file.  The most
> problematic thing is the single figure under the shelter, the texture is
> partly reflective but it did not really turn out as expected.  
> 
> The figures themselves are blobs with components placed using 'trace' on
> an isosurface object from several sides.  
> 
> Christoph
> 
> 
> 
> ------------------------------------------------------------------------
> 

How are you keeping the ground plane white to the horizon?  I get a blue 
tinge at the edges when I try something like this.  Can you post the 
source for this somewhere?

-earthdog

BTW --

Great image.  I don't know what it is, but it has a very cool, relaxing 
feel...


Post a reply to this message

Goto Latest 10 Messages Next 3 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.