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15 Aug 2024 20:24:40 EDT (-0400)
  Land of the Lost (maze.jpg 125k) (Message 3 to 12 of 12)  
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From: jay raney
Subject: Re: Land of the Lost (maze.jpg 125k)
Date: 19 May 2002 19:36:37
Message: <3CE77FE1.4010405@bellsouth.net>
:)


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From: Slime
Subject: Re: Land of the Lost (maze.jpg 125k)
Date: 19 May 2002 19:51:14
Message: <3ce83a72@news.povray.org>
hah!

 - Slime
[ http://www.slimeland.com/ ]


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From: Slime
Subject: Re: Land of the Lost (maze.jpg 125k)
Date: 19 May 2002 19:54:29
Message: <3ce83b35@news.povray.org>
Aw, looks like Jay beat me. =(

 - Slime
[ http://www.slimeland.com/ ]


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From: Samuel Benge
Subject: Re: hah! (maze2.jpg 62k)
Date: 19 May 2002 22:37:20
Message: <3CE86242.2F77F538@caltel.com>
Is this at least a little harder?

Slime wrote:

> hah!
>
>  - Slime
> [ http://www.slimeland.com/ ]
>
>  [Image]

--
~ Samuel Benge

sbe### [at] caltelcom


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From: Slime
Subject: Re: hah! (maze2.jpg 62k)
Date: 19 May 2002 23:24:17
Message: <3ce86c61@news.povray.org>
It was harder, yes, but not *too* hard. It seems that your algorithm creates
mazes that can be divided into boxes, each of which have at least one
opening, and you need to travel through the boxes one at a time to get to
the next one. The boxes seem to always be joined at their corners.

 - Slime
[ http://www.slimeland.com/ ]


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From: Samuel Benge
Subject: Re: hah! (maze2.jpg 62k)
Date: 20 May 2002 14:20:16
Message: <3CE69C61.A15A09B2@caltel.com>
Hmm, you're right. I think I can fix that 'box' problem...

Slime wrote:

> It was harder, yes, but not *too* hard. It seems that your algorithm creates
> mazes that can be divided into boxes, each of which have at least one
> opening, and you need to travel through the boxes one at a time to get to
> the next one. The boxes seem to always be joined at their corners.
>
>  - Slime
> [ http://www.slimeland.com/ ]
>
>  [Image]

--
~ Samuel Benge

sbe### [at] caltelcom


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From:
Subject: Re: hah! (maze2.jpg 62k)
Date: 20 May 2002 15:27:12
Message: <3ce94e10@news.povray.org>
"Slime" <slm### [at] slimelandcom> wrote in message
news:3ce86c61@news.povray.org...
> It was harder, yes, but not *too* hard. It seems that your algorithm
creates
> mazes that can be divided into boxes, each of which have at least one
> opening, and you need to travel through the boxes one at a time to get to
> the next one. The boxes seem to always be joined at their corners.

Which one is the wall, gray or black?


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From: Samuel Benge
Subject: Re: hah! (maze2.jpg 62k)
Date: 20 May 2002 21:39:34
Message: <3CE70359.299D5850@caltel.com>
Black



> "Slime" <slm### [at] slimelandcom> wrote in message
> news:3ce86c61@news.povray.org...
> > It was harder, yes, but not *too* hard. It seems that your algorithm
> creates
> > mazes that can be divided into boxes, each of which have at least one
> > opening, and you need to travel through the boxes one at a time to get to
> > the next one. The boxes seem to always be joined at their corners.
>
> Which one is the wall, gray or black?

--
~ Samuel Benge

sbe### [at] caltelcom


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From: Robert Chaffe
Subject: Re: Land of the Lost (maze.jpg 125k)
Date: 20 May 2002 23:19:22
Message: <3ce9bcba$1@news.povray.org>
"Samuel Benge" <sbe### [at] caltelcom> wrote in message
news:3CE56B6F.A996C889@caltel.com...
> I'm still playing with mazes. This time it's ouptut from a little
> Euphoria program I made. It's a bmp file turned into an isosurface.
>  I don't know if I'll ever finish the program. So far the only features
> are variable height and width, variable hall width, adjustable
> difficulty and bmp output. I had plans to make it output text files for
> pov in a somewhat compressed format, but I haven't gotten that far yet.
>  Questions and comments are always welcome.
> --
> ~ Samuel Benge

Interesting approach.  Faster than my macros?

--
Robert Chaffe
http://www.donovansweb.com/~chaffe/


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From: Samuel Benge
Subject: Re: Land of the Lost (maze.jpg 125k)
Date: 21 May 2002 14:15:34
Message: <3CE69B46.97D5F331@caltel.com>
I don't know about your macros. The maze was generated using the Euphoria programming
language. Euphoria is pretty fast; the maze was already drawn by the time the monitor
changed
settings when I ran the program.

Robert Chaffe wrote:

> "Samuel Benge" <sbe### [at] caltelcom> wrote in message
news:3CE56B6F.A996C889@caltel.com...
> > I'm still playing with mazes. This time it's ouptut from a little
> > Euphoria program I made. It's a bmp file turned into an isosurface.
> >  I don't know if I'll ever finish the program. So far the only features
> > are variable height and width, variable hall width, adjustable
> > difficulty and bmp output. I had plans to make it output text files for
> > pov in a somewhat compressed format, but I haven't gotten that far yet.
> >  Questions and comments are always welcome.
> > --
> > ~ Samuel Benge
>
> Interesting approach.  Faster than my macros?
>
> --
> Robert Chaffe
> http://www.donovansweb.com/~chaffe/

--
~ Samuel Benge

sbe### [at] caltelcom


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