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:)
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hah!
- Slime
[ http://www.slimeland.com/ ]
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Aw, looks like Jay beat me. =(
- Slime
[ http://www.slimeland.com/ ]
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Is this at least a little harder?
Slime wrote:
> hah!
>
> - Slime
> [ http://www.slimeland.com/ ]
>
> [Image]
--
~ Samuel Benge
sbe### [at] caltel com
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It was harder, yes, but not *too* hard. It seems that your algorithm creates
mazes that can be divided into boxes, each of which have at least one
opening, and you need to travel through the boxes one at a time to get to
the next one. The boxes seem to always be joined at their corners.
- Slime
[ http://www.slimeland.com/ ]
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Hmm, you're right. I think I can fix that 'box' problem...
Slime wrote:
> It was harder, yes, but not *too* hard. It seems that your algorithm creates
> mazes that can be divided into boxes, each of which have at least one
> opening, and you need to travel through the boxes one at a time to get to
> the next one. The boxes seem to always be joined at their corners.
>
> - Slime
> [ http://www.slimeland.com/ ]
>
> [Image]
--
~ Samuel Benge
sbe### [at] caltel com
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"Slime" <slm### [at] slimeland com> wrote in message
news:3ce86c61@news.povray.org...
> It was harder, yes, but not *too* hard. It seems that your algorithm
creates
> mazes that can be divided into boxes, each of which have at least one
> opening, and you need to travel through the boxes one at a time to get to
> the next one. The boxes seem to always be joined at their corners.
Which one is the wall, gray or black?
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Black
> "Slime" <slm### [at] slimeland com> wrote in message
> news:3ce86c61@news.povray.org...
> > It was harder, yes, but not *too* hard. It seems that your algorithm
> creates
> > mazes that can be divided into boxes, each of which have at least one
> > opening, and you need to travel through the boxes one at a time to get to
> > the next one. The boxes seem to always be joined at their corners.
>
> Which one is the wall, gray or black?
--
~ Samuel Benge
sbe### [at] caltel com
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"Samuel Benge" <sbe### [at] caltel com> wrote in message
news:3CE56B6F.A996C889@caltel.com...
> I'm still playing with mazes. This time it's ouptut from a little
> Euphoria program I made. It's a bmp file turned into an isosurface.
> I don't know if I'll ever finish the program. So far the only features
> are variable height and width, variable hall width, adjustable
> difficulty and bmp output. I had plans to make it output text files for
> pov in a somewhat compressed format, but I haven't gotten that far yet.
> Questions and comments are always welcome.
> --
> ~ Samuel Benge
Interesting approach. Faster than my macros?
--
Robert Chaffe
http://www.donovansweb.com/~chaffe/
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I don't know about your macros. The maze was generated using the Euphoria programming
language. Euphoria is pretty fast; the maze was already drawn by the time the monitor
changed
settings when I ran the program.
Robert Chaffe wrote:
> "Samuel Benge" <sbe### [at] caltel com> wrote in message
news:3CE56B6F.A996C889@caltel.com...
> > I'm still playing with mazes. This time it's ouptut from a little
> > Euphoria program I made. It's a bmp file turned into an isosurface.
> > I don't know if I'll ever finish the program. So far the only features
> > are variable height and width, variable hall width, adjustable
> > difficulty and bmp output. I had plans to make it output text files for
> > pov in a somewhat compressed format, but I haven't gotten that far yet.
> > Questions and comments are always welcome.
> > --
> > ~ Samuel Benge
>
> Interesting approach. Faster than my macros?
>
> --
> Robert Chaffe
> http://www.donovansweb.com/~chaffe/
--
~ Samuel Benge
sbe### [at] caltel com
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