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Hmm, you're right. I think I can fix that 'box' problem...
Slime wrote:
> It was harder, yes, but not *too* hard. It seems that your algorithm creates
> mazes that can be divided into boxes, each of which have at least one
> opening, and you need to travel through the boxes one at a time to get to
> the next one. The boxes seem to always be joined at their corners.
>
> - Slime
> [ http://www.slimeland.com/ ]
>
> [Image]
--
~ Samuel Benge
sbe### [at] caltel com
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