POV-Ray : Newsgroups : povray.binaries.images : isoCSG 0.5 samples Server Time
15 Aug 2024 16:27:06 EDT (-0400)
  isoCSG 0.5 samples (Message 1 to 4 of 4)  
From: Christoph Hormann
Subject: isoCSG 0.5 samples
Date: 5 May 2002 06:46:15
Message: <3CD50D6F.5FF3FCEF@gmx.de>
Here are some samples for the new sor and blob macros in the IsoCSG
library.  See my posting in p.g. for more details.

The second picture shows the conventional blob shape on the left and the
IC_Blob version on the right.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message


Attachments:
Download 'ic_sor.jpg' (48 KB) Download 'sample08.jpg' (10 KB) Download 'sample07.jpg' (9 KB)

Preview of image 'ic_sor.jpg'
ic_sor.jpg

Preview of image 'sample08.jpg'
sample08.jpg

Preview of image 'sample07.jpg'
sample07.jpg


 

From: Steve
Subject: Re: isoCSG 0.5 samples
Date: 5 May 2002 17:10:41
Message: <slrnadalp1.dir.steve@zeropps.org.uk>
Very nice objects. 

-- 
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


Post a reply to this message

From: Hugo
Subject: Re: isoCSG 0.5 samples
Date: 6 May 2002 03:42:33
Message: <3cd633e9$1@news.povray.org>
When the render time is 1:5, I'm not going to drop blobs yet.. I wonder why
there are errors in the blobs on picture 2 since it looks like a rather
simple blob.. Is there any "rules" one can follow and avoid blob errors?  I
know, blobs that are very close to each other produce errors.

Regards,
Hugo


Post a reply to this message

From: Christoph Hormann
Subject: Re: isoCSG 0.5 samples
Date: 6 May 2002 13:14:32
Message: <3CD6B9F6.93F52C1C@gmx.de>
Hugo wrote:
> 
> When the render time is 1:5, I'm not going to drop blobs yet.. 

It's not meant as a replacement for the blob object.  But you have the
whole bandwidth of possibilities of isosurfaces and at the same time
compatibility to the blob shape.

> I wonder why
> there are errors in the blobs on picture 2 since it looks like a rather
> simple blob.. Is there any "rules" one can follow and avoid blob errors?  I
> know, blobs that are very close to each other produce errors.

There are certain situations that are very likely to produce errors, but
no strict rules.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.