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Hugo wrote:
>
> When the render time is 1:5, I'm not going to drop blobs yet..
It's not meant as a replacement for the blob object. But you have the
whole bandwidth of possibilities of isosurfaces and at the same time
compatibility to the blob shape.
> I wonder why
> there are errors in the blobs on picture 2 since it looks like a rather
> simple blob.. Is there any "rules" one can follow and avoid blob errors? I
> know, blobs that are very close to each other produce errors.
There are certain situations that are very likely to produce errors, but
no strict rules.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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