POV-Ray : Newsgroups : povray.binaries.images : I'm making some objects for my scene and here is one of em Server Time
16 Aug 2024 04:18:13 EDT (-0400)
  I'm making some objects for my scene and here is one of em (Message 11 to 12 of 12)  
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From: Flaming Monarch
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 10 Apr 2002 07:34:18
Message: <3CB42339.2020902@gates.com>
5k?

Shay wrote:

> If you are planning on putting several glass objects in your scene, you need
> to work on your glass material. See fade_color in the docs.
> 
> p.s. That was a HUGE file for such a simple pic!!
>  -Shay
> 
> Flaming Monarch <fla### [at] gatescom> wrote in message
> news:3CA### [at] gatescom...
> 
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From: Flaming Monarch
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 10 Apr 2002 07:34:59
Message: <3CB4235F.8080402@gates.com>
Ah yes I am new
And thanks go out to you for explaing in english that I can manage

Marc Jacquier wrote:


> news: 3CB### [at] gatescom...
> 
>>there i got it just needed to be hollow
>>
>>
> Great! An object HAS to be hollow for his media to be calculated (You can
> note a higher tracing speed if not)
> As you seem to be a beginner, I pull your attention on the way pov applies
> textures to objects:
> You can see (at least it's MY way to see:-) these textures as an
> intersection between the (infinitely thin) peel of the object and a texture
> which is *latent* through entire space.
> Materials can have an interior definition which gives properties to the
> interior of the object.
> Cheers
> Marc
> 
> 
>


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