POV-Ray : Newsgroups : povray.binaries.images : Vegetation Project WIP Server Time
16 Aug 2024 06:14:19 EDT (-0400)
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From: Reuben Pearse
Subject: Re: Vegetation Project WIP
Date: 28 Mar 2002 08:24:06
Message: <3ca31976$1@news.povray.org>
Have you heard of Terraform (http://terraform.sourceforge.net), a Linux
landscape heightfield generator which can render straight to POV?

Your vegetation would be excellent if combined with a heightfield from
Terraform.

Reuben Pearse
doo### [at] breathemailnet



"Tim Nikias" <tim### [at] gmxde> wrote in message
news:3CA30B94.C5E124D6@gmx.de...
> > Have you seen the "vegetate" include file at
> > http://www.geocities.com/Rengaw03/povray.html ?
> >
>
> Nope, but I've just taken a look at it. Its "merely" a
> program which uses trace() to spread objects on
> other objects, though with collision-detection (spacing
> between placed objects). That is something I'll program
> as well, true, but the Vegetation Package should come
> along with some mesh- and object-macros to create
> trees, grass, flowers etc. Just everything you would need
> to convert a height-field into a landscape.
>
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
>
>


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From: Tim Nikias
Subject: Re: Vegetation Project WIP
Date: 28 Mar 2002 08:53:00
Message: <3CA32044.8202F02F@gmx.de>
> Have you heard of Terraform (http://terraform.sourceforge.net), a Linux
> landscape heightfield generator which can render straight to POV?
>

Nope, and since I'm not using Linux, I'll probably never (at least
not in the near future) be able to use Terraform.

>
> Your vegetation would be excellent if combined with a heightfield from
> Terraform.
>

That may be. Though I do think, that a lot can be achieved when using
correct textures and vegetation (plant selection) - because almost
any heightfield may be found to be similiar to something in real life - you
can
get very good results with any heightfield if you use it correctly.

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html


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