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From: Yadgar
Subject: Problem with fractal recursion
Date: 25 Mar 2002 16:44:53
Message: <3C9F9AA7.DDB8A525@tiscalinet.de>
Hi tracers!

Finally, I managed to get my first fractal object rendered - a cube with

cubes in its corners with cubes in their corners with cubes in their
corners with cubes...

I also tried radiosity for the first time... but as I wanted to recur
deeper than just four levels, I constantly got the error message "Too
many nested objects" - despite only about 40.000 single cubes in the
scene, for which my 256 megs should be more than sufficient. Switching
of light and/or vista buffers had no effect on this, neither did
cancelling of auto bounding... so I really ask myself what goes wrong!

See you in Khyberspace!

Yadgar


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From: Xplo Eristotle
Subject: Re: Problem with fractal recursion
Date: 26 Mar 2002 01:06:04
Message: <3CA01014.729C348F@unforgettable.com>
Yadgar wrote:
> 
> I also tried radiosity for the first time... but as I wanted to recur
> deeper than just four levels-

...why? Honestly, three is probably sufficient, and two is probably good
enough for most scenes. More than that and the additional bounces
PROBABLY aren't going to have any visible difference on the scene, plus
you're just wasting memory and time, and probably creating more
radiosity artifacts to boot.

-Xplo


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From: Thies Heidecke
Subject: Re: Problem with fractal recursion
Date: 26 Mar 2002 07:28:24
Message: <3ca06968$1@news.povray.org>
"Yadgar" <yad### [at] tiscalinetde> schrieb im Newsbeitrag
news:3C9F9AA7.DDB8A525@tiscalinet.de...
> Hi tracers!
Hi,

> Finally, I managed to get my first fractal object rendered - a cube with
>
> cubes in its corners with cubes in their corners with cubes in their
> corners with cubes...
>
> I also tried radiosity for the first time... but as I wanted to recur
> deeper than just four levels, I constantly got the error message "Too
> many nested objects" - despite only about 40.000 single cubes in the
> scene, for which my 256 megs should be more than sufficient. Switching
> of light and/or vista buffers had no effect on this, neither did
> cancelling of auto bounding... so I really ask myself what goes wrong!
You're probably using union{} or merge{} statements that contain
the cubes. Try instead to declare each cube alone without braces
around it. That should solve the problem.

> See you in Khyberspace!
> Yadgar

Greetz
Thies


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From: Yadgar
Subject: Re: Problem with fractal recursion
Date: 26 Mar 2002 08:44:44
Message: <3CA07BA3.8220980B@tiscalinet.de>
High!

Thies Heidecke schrieb:

> You're probably using union{} or merge{} statements that contain
> the cubes. Try instead to declare each cube alone without braces
> around it. That should solve the problem.

No, I neither use unions nor merges!

See you in Khyberspace!

Yadgar


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