POV-Ray : Newsgroups : povray.binaries.images : Problem with fractal recursion : Re: Problem with fractal recursion Server Time
16 Aug 2024 02:31:14 EDT (-0400)
  Re: Problem with fractal recursion  
From: Thies Heidecke
Date: 26 Mar 2002 07:28:24
Message: <3ca06968$1@news.povray.org>
"Yadgar" <yad### [at] tiscalinetde> schrieb im Newsbeitrag
news:3C9F9AA7.DDB8A525@tiscalinet.de...
> Hi tracers!
Hi,

> Finally, I managed to get my first fractal object rendered - a cube with
>
> cubes in its corners with cubes in their corners with cubes in their
> corners with cubes...
>
> I also tried radiosity for the first time... but as I wanted to recur
> deeper than just four levels, I constantly got the error message "Too
> many nested objects" - despite only about 40.000 single cubes in the
> scene, for which my 256 megs should be more than sufficient. Switching
> of light and/or vista buffers had no effect on this, neither did
> cancelling of auto bounding... so I really ask myself what goes wrong!
You're probably using union{} or merge{} statements that contain
the cubes. Try instead to declare each cube alone without braces
around it. That should solve the problem.

> See you in Khyberspace!
> Yadgar

Greetz
Thies


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.