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"Yadgar" <yad### [at] tiscalinetde> schrieb im Newsbeitrag
news:3C9F9AA7.DDB8A525@tiscalinet.de...
> Hi tracers!
Hi,
> Finally, I managed to get my first fractal object rendered - a cube with
>
> cubes in its corners with cubes in their corners with cubes in their
> corners with cubes...
>
> I also tried radiosity for the first time... but as I wanted to recur
> deeper than just four levels, I constantly got the error message "Too
> many nested objects" - despite only about 40.000 single cubes in the
> scene, for which my 256 megs should be more than sufficient. Switching
> of light and/or vista buffers had no effect on this, neither did
> cancelling of auto bounding... so I really ask myself what goes wrong!
You're probably using union{} or merge{} statements that contain
the cubes. Try instead to declare each cube alone without braces
around it. That should solve the problem.
> See you in Khyberspace!
> Yadgar
Greetz
Thies
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