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Definetely cool!!!! It's time for a release! But about the deformation: Does
it simply move the vertices of the final tesselated object? In that case,
one can't apply much deformation before the triangles "collapse".
Deformation should be done before triangulation, AFAIK.
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On Fri, 22 Feb 2002 10:00:27 +0100, "Hugo" <hua### [at] post3 tele dk> wrote:
> Deformation should be done before triangulation, AFAIK.
Not a problem, just do it with isosurface, and then tesselate it :-)
ABX
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From: Tony[B]
Subject: Re: deformation of tesselation [about 50Kbu]
Date: 22 Feb 2002 07:43:10
Message: <3c763cde@news.povray.org>
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Too cool... :b___
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Definitely great!
Just one nit to pick... the correct spelling is "crystal" :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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Peter Popov wrote:
>
> Definitely great!
>
> Just one nit to pick... the correct spelling is "crystal" :)
Who said it was in english ?
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From: Mick Hazelgrove
Subject: Re: deformation of tesselation [about 50Kbu]
Date: 22 Feb 2002 11:33:29
Message: <3c7672d9@news.povray.org>
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Excellent work this could be very useful.
Mick
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Nice !
Will it be possible to save the meshes to files ?
Tor Olav
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From: Tim Nikias
Subject: Re: PIP: deformation of tesselation [about 50Kbu]
Date: 22 Feb 2002 17:16:27
Message: <3C76C343.E6C0D514@gmx.de>
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Hi there!
I may be a bit late on this one, but all I wanted is to ask for your
resources (PDF-Files, Books, HTML-Pages) because I had wanted
to do some tesselation algorithms of my own (I'm THAT kind a
guy). I haven't found much, but since you were pretty successful,
I thought I'd just ask...
You can email me too, if you want to.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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<jer### [at] atosorigin com> wrote:
>> Just one nit to pick... the correct spelling is "crystal" :)
>
>Who said it was in english ?
LOL right, you got me there :) If I were writing this patch, it would
have been "kristal", and of course in the Cyrillic alphabet :))
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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Tim Nikias wrote:
>
> Hi there!
>
> I may be a bit late on this one, but all I wanted is to ask for your
> resources (PDF-Files, Books, HTML-Pages) because I had wanted
> to do some tesselation algorithms of my own (I'm THAT kind a
> guy). I haven't found much, but since you were pretty successful,
> I thought I'd just ask...
Main resources was Warp's tesselation patch, but I did not kept the URL.
2 Marching cube approaches are due to:
http://astronomy.swin.edu.au/~pbourke/modelling/polygonise/
which provides two alternatives tables for the triangles in cube and ideas
for the code.
Beware: the intersection method and the inside method do not work always
reliably together, so beware of implied coherency in your algo.
Oh, and the most documentation part comes from 3.1 source code,
especially mesh.h, parse.c and mesh.c
--
Non Sine Numine
http://grimbert.cjb.net/
Puis, s'il advient d'un peu triompher, par hasard,
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