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<jer### [at] atosorigin com> wrote:
>> Just one nit to pick... the correct spelling is "crystal" :)
>
>Who said it was in english ?
LOL right, you got me there :) If I were writing this patch, it would
have been "kristal", and of course in the Cyrillic alphabet :))
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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Tim Nikias wrote:
>
> Hi there!
>
> I may be a bit late on this one, but all I wanted is to ask for your
> resources (PDF-Files, Books, HTML-Pages) because I had wanted
> to do some tesselation algorithms of my own (I'm THAT kind a
> guy). I haven't found much, but since you were pretty successful,
> I thought I'd just ask...
Main resources was Warp's tesselation patch, but I did not kept the URL.
2 Marching cube approaches are due to:
http://astronomy.swin.edu.au/~pbourke/modelling/polygonise/
which provides two alternatives tables for the triangles in cube and ideas
for the code.
Beware: the intersection method and the inside method do not work always
reliably together, so beware of implied coherency in your algo.
Oh, and the most documentation part comes from 3.1 source code,
especially mesh.h, parse.c and mesh.c
--
Non Sine Numine
http://grimbert.cjb.net/
Puis, s'il advient d'un peu triompher, par hasard,
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