POV-Ray : Newsgroups : povray.binaries.images : Stained window Server Time
16 Aug 2024 16:16:45 EDT (-0400)
  Stained window (Message 1 to 5 of 5)  
From: flyerx
Subject: Stained window
Date: 26 Jan 2002 02:16:41
Message: <3C52576D.7070705@excite.com>
While playing with the texture alpha channel in POVRay I made this 
quickie. Scene, camera and lights were created in Poser 4 and exported 
to POV code using PoseRay.

later,

FlyerX
PoseRay home page:
http://user.txcyber.com/~sgalls/


Post a reply to this message


Attachments:
Download 'stained_window10.jpg' (128 KB)

Preview of image 'stained_window10.jpg'
stained_window10.jpg


 

From: Peter Popov
Subject: Re: Stained window
Date: 26 Jan 2002 06:27:56
Message: <de455ucnemi4v1q1ofk4svnnta7paq7ddf@4ax.com>
On Sat, 26 Jan 2002 01:14:53 -0600, flyerx <fly### [at] excitecom>
wrote:

>While playing with the texture alpha channel in POVRay I made this 
>quickie. Scene, camera and lights were created in Poser 4 and exported 
>to POV code using PoseRay.

I think the rings of shadows around her eyes give her a most stupid
look, at least from a distance :) If I were you, I'd try softening the
shadows by radiosity or a wider area_light.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


Post a reply to this message

From: Jim Charter
Subject: Re: Stained window
Date: 26 Jan 2002 11:00:58
Message: <3C52D2A9.9000007@aol.com>
Very convincing. I especially like the hair texture.


Post a reply to this message

From: Steve
Subject: Re: Stained window
Date: 26 Jan 2002 11:47:36
Message: <slrna55n53.ue5.steve@zero-pps.localdomain>
On Sat, 26 Jan 2002 01:14:53 -0600, flyerx wrote:

>While playing with the texture alpha channel in POVRay I made this 
>quickie. Scene, camera and lights were created in Poser 4 and exported 
>to POV code using PoseRay.

The skin texture on the girl looks very dry and uniform. 

--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>,l/l pigment{rgb((I/l)/I)}finish{reflection(
(I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>,l/l}//Steve


Post a reply to this message

From: Jan Walzer
Subject: Re: Stained window
Date: 27 Jan 2002 03:50:21
Message: <3c53bf4d@news.povray.org>
nice ...

but would you please try an area_light for your light_source, or
if you have this already, make it a bit wider ...

I've seldom seen a sharp shadow like this in a distance of ~2.5-4 meters
behind
the window, when lit by sunlight ...

not that it wouldn't be absolutely impossible, but I think that's the point,
making
this image "raytraced" ...

BTW: nice design, like the posergirl and especially the window (the window
itself looks
believable) ... (and please change this floor-texture ... no cliches please)

--
[Talking about cardriving]
"People are opstacles?
Oh...I always treat them as bonus points..." [Ian Burgmyer in p.o-t]
// Jan Walzer <jan### [at] lzernet>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.