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here are three examples of my attempt at applying a logo/signature to my
images inside of pov... it is a bump map inside the camera definition...
not too clear to see and if the image behind the logo is not smooth it
looks looks static mess... also there must be something behind it as you
can see in the last white image...
btw: it says "Moon47"
An old handle in this ng but i still use it often elsewhere... =]
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Attachments:
Download 'mobyiii.jpg' (7 KB)
Download 'mobyiv.jpg' (9 KB)
Download 'pod.jpg' (18 KB)
Preview of image 'mobyiii.jpg'
![mobyiii.jpg](/povray.binaries.images/attachment/%3C3C48C796.46E729E7%40earthlink.net%3E/mobyiii.jpg?preview=1)
Preview of image 'mobyiv.jpg'
![mobyiv.jpg](/povray.binaries.images/attachment/%3C3C48C796.46E729E7%40earthlink.net%3E/mobyiv.jpg?preview=1)
Preview of image 'pod.jpg'
![pod.jpg](/povray.binaries.images/attachment/%3C3C48C796.46E729E7%40earthlink.net%3E/pod.jpg?preview=1)
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That looks a lot better than I thought it would :)
I think I'll try that too one day :)
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Use the instrumentpanel, Luke!"
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having problems with the lens flare =[
below is the scene file but when i un comment the sphere the whole
screen goes gray except for the flare in the corner... =[
i will keep looking in to it but i thought it would work without
tweaking in a basic scene...???
I like your signatures how do you get them to change like that...???
Zeger Knaepen wrote:
> That looks a lot better than I thought it would :)
> I think I'll try that too one day :)
>
> cu!
> --
> ZK AKA SaD
> http://www.povplace.be.tf
> "Use the instrumentpanel, Luke!"
//#version unofficial MegaPov 0.7;//to use various mega keywords...
camera
{
location <0.0 , 2.0 ,-5.0>
look_at <0.0 , 0.0 , 0.0>
rotate <0.0 , 1.0 , 0.0>*0
}
light_source { <0,0,5> rgb 0.33 }
light_source { <-2,0,-5> rgb 0.33 }
light_source { <2,5,-5> rgb 0.33 }
//CUSTOM LENS EFFECT
#declare glow_type = 7; #declare glow_scale = <.75,.5,.75>;
#declare rays_type = 3; #declare rays_intensity = .5;
#declare streak_type = 0;
//#declare custom_effect_file = "Bad.LFX"
#declare effect_colour = <1, 2, 5>;
#declare source_colour = <1, 1, 1,1>;
#declare effect_location = <3.2, -3.5, 8>;
#declare effect_scale = <1.7,1.2,1>;
#include "LNSEFCTS.INC"
//sphere { 0,1 pigment { rgb 1 } }
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Ok i figured it out... If you do not specify camera definitions to the
lens inc file it overrides the scene camera with a camera at 0,0,0 ...
now i just need to figure out how to modify the include file to work
with a regular scene file... Whew... I have some work cut out for me...
=|
Ryan Mooney wrote:
> having problems with the lens flare =[
>
> below is the scene file but when i un comment the sphere the whole
> screen goes gray except for the flare in the corner... =[
>
> i will keep looking in to it but i thought it would work without
> tweaking in a basic scene...???
>
> I like your signatures how do you get them to change like that...???
>
> Zeger Knaepen wrote:
>
> > That looks a lot better than I thought it would :)
> > I think I'll try that too one day :)
> >
> > cu!
> > --
> > ZK AKA SaD
> > http://www.povplace.be.tf
> > "Use the instrumentpanel, Luke!"
>
> //#version unofficial MegaPov 0.7;//to use various mega keywords...
>
> camera
> {
> location <0.0 , 2.0 ,-5.0>
> look_at <0.0 , 0.0 , 0.0>
> rotate <0.0 , 1.0 , 0.0>*0
> }
>
> light_source { <0,0,5> rgb 0.33 }
> light_source { <-2,0,-5> rgb 0.33 }
> light_source { <2,5,-5> rgb 0.33 }
>
> //CUSTOM LENS EFFECT
> #declare glow_type = 7; #declare glow_scale = <.75,.5,.75>;
> #declare rays_type = 3; #declare rays_intensity = .5;
> #declare streak_type = 0;
> //#declare custom_effect_file = "Bad.LFX"
> #declare effect_colour = <1, 2, 5>;
> #declare source_colour = <1, 1, 1,1>;
> #declare effect_location = <3.2, -3.5, 8>;
> #declare effect_scale = <1.7,1.2,1>;
> #include "LNSEFCTS.INC"
>
> //sphere { 0,1 pigment { rgb 1 } }
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Ryan Mooney wrote:
>
> here are three examples of my attempt at applying a logo/signature to my
> images inside of pov... it is a bump map inside the camera definition...
> not too clear to see and if the image behind the logo is not smooth it
> looks looks static mess... also there must be something behind it as you
> can see in the last white image...
>
You might want to try the POV-Ray 3.5 'screen.inc' include file.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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> Ok i figured it out... If you do not specify camera definitions to the
> lens inc file it overrides the scene camera with a camera at 0,0,0 ...
> now i just need to figure out how to modify the include file to work
> with a regular scene file... Whew... I have some work cut out for me...
> =|
As far as I know there is no way for an include-file (or any other file
used) to know where the camera is, unless you tell it where it is. And
lnsefcts.inc includes its own camera-definition based on the parameters you
give it.
I don't really have much time right now, but maybe later this day I'll try
to make a scene-file to describe how I think it should work :)
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"I'm not flying in that! I want my giggle back!"
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3.5 is too buggy for me right now maybe next beta...??
thank you tho, i will look into the file and see if i can amend it for mega
pov... =]
Christoph Hormann wrote:
> Ryan Mooney wrote:
> >
> > here are three examples of my attempt at applying a logo/signature to my
> > images inside of pov... it is a bump map inside the camera definition...
> > not too clear to see and if the image behind the logo is not smooth it
> > looks looks static mess... also there must be something behind it as you
> > can see in the last white image...
> >
>
> You might want to try the POV-Ray 3.5 'screen.inc' include file.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
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> 3.5 is too buggy for me right now maybe next beta...??
Oh!.. Well, I don't really have problems with Pov3.5. :o)
I recall having seen the spaceship before in this newsgroup. Great work, I
like the smoothness! What tools did you use to model it? Perhaps blobs and
csg? In that case I suppose you have problems with some camera angles like
I do. I wish blobs were more stable.
Hugo
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