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From: Tim Nikias
Subject: Re: Hear hand is filled! (This is really it)
Date: 5 Jan 2002 12:01:35
Message: <3C373130.F5CDCE1F@gmx.de>
>
> I do.

Thanks!

> This sky is a great improvement. :)
>

Just now I'm rendering a version with 80 planes (since there were some jagged
lines due
to the "slicing" technique of this) and I'll post that one on my homepage ASAP.

Tim


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From: JRG
Subject: Re: Hear hand is filled! (This is really it)
Date: 5 Jan 2002 12:12:32
Message: <3c373400@news.povray.org>
Ouch. What did you use: max_trace_level 81?

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov


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From: JRG
Subject: Re: Hear hand is filled! (This is really it)
Date: 5 Jan 2002 12:20:46
Message: <3c3735ee@news.povray.org>
I asked just because it happened to me to use a perfect trace_level for the sky, but
not for the sea reflecting the sky, so after hours of rendering I got a mere piece of
s*** :)

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov

"JRG" <jrg### [at] hotmailcom> ha scritto nel messaggio news:3c373400@news.povray.org...
> Ouch. What did you use: max_trace_level 81?
>
> --
> #local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
> (R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
> <R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
> .025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
>
> Home: http://digilander.iol.it/jrgpov
>
>
>


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From: Tim Nikias
Subject: Re: Hear hand is filled! (This is really it)
Date: 5 Jan 2002 17:35:51
Message: <3C377F86.A92F1A79@gmx.de>
> I asked just because it happened to me to use a perfect trace_level for the sky, but
> not for the sea reflecting the sky, so after hours of rendering I got a mere piece
of
> s*** :)
>

I got that one during the initial few rows (max_trace was too low for the planes), so
I've
spotted the error early on. It's now set to 256, which should be sufficient for all
reflections taking
place on woman and ocean.

Does anyone know why the max_trace has been limited to 256? No big room for hundreds
of
planes there...

Oh, another thing. The REAL final render uses 70 planes spread of 400 POV-Units worth
of
height
and definetely look good!

And tracing is not too bad either: Finishes in roughly 40 mins on a 1.4 GHZ Athlon
with
512 MB RAM...
(That was my personal present for me from myself for christmas)

Tim


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From: JRG
Subject: Re: Hear hand is filled! (This is really it)
Date: 5 Jan 2002 18:13:11
Message: <3c378887@news.povray.org>
Tim Nikias wrote:
> I got that one during the initial few rows (max_trace was too low for the planes),
so
> I've
> spotted the error early on. It's now set to 256, which should be sufficient for all
> reflections taking
> place on woman and ocean.

Actually for 70 planes something like 75 should work for sure (since the planes are
not reflective), but if your system can handle that without problems... :)

> Does anyone know why the max_trace has been limited to 256? No big room for
hundreds of
> planes there...

Higher values can lead to unpredictable crashes on Windows systems. Since it seems
that many users reported this as a bug (which truly is a system limitation) the
POV-Team decided to place a roof.

> Oh, another thing. The REAL final render uses 70 planes spread of 400 POV-Units
worth of
> height
> and definetely look good!

Can't wait to see it.

> And tracing is not too bad either: Finishes in roughly 40 mins on a 1.4 GHZ Athlon
with
> 512 MB RAM...
> (That was my personal present for me from myself for christmas)

You're very fond of yourself. ;)

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov  //New: Kitchen WIP.


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From: Tim Nikias
Subject: Re: Hear hand is filled! (This is really it)
Date: 5 Jan 2002 18:19:31
Message: <3C3789C1.52513025@gmx.de>
Regarding the max_trace, JRG wrote:

>
> Actually for 70 planes something like 75 should work for sure (since the planes are
> not reflective), but if your system can handle that without problems... :)
>

It can, and as mentioned in the docs: Max-Trace has only an effect if really required
by
the scene. Perhaps it is on some spots where reflection goes nuts on the woman...

>
> Can't wait to see it.
>

Have a look at www.digitaltwilight.de/no_lights/index.html , you'll find the finished
version in the gallery with some explanations on the making.

>
> You're very fond of yourself. ;)
>

Not that much, but yes, I like it. Parsing and Tracing have increased significantly
after

switching from 256 MB Ram with 800 MHZ Athlon to the new one (about threefold), and
especially images like these are only endurable to make because lowres versions (with
some objects switched off) don't take hours. It's a real improvement, and helps me
going
on with my hobby... ;)

Tim


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From: JRG
Subject: Re: Hear hand is filled! (This is really it)
Date: 5 Jan 2002 18:47:15
Message: <3c379083@news.povray.org>
Tim Nikias wrote:
> Have a look at www.digitaltwilight.de/no_lights/index.html , you'll find the
finished
> version in the gallery with some explanations on the making.

Definitely a work you can be proud of. :)

> > You're very fond of yourself. ;)
> >
>
> Not that much, but yes, I like it. Parsing and Tracing have increased significantly
after
> switching from 256 MB Ram with 800 MHZ Athlon to the new one (about threefold), and
> especially images like these are only endurable to make because lowres versions
(with
> some objects switched off) don't take hours. It's a real improvement, and helps me
going
> on with my hobby... ;)

I would be still using my good old P 90, if only it hadn't decided to leave me last
year.
But yeah, Athlon has improved my POV-life quality.

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov  //New: Kitchen scene WIP


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From: Rune
Subject: Re: Hear hand is filled! (This is really it)
Date: 5 Jan 2002 19:52:11
Message: <3c379fbb@news.povray.org>
"Tim Nikias" wrote:
> Have a look at www.digitaltwilight.de/no_lights/index.html
> you'll find the finished version in the gallery with some
> explanations on the making.

This is a very beautiful image!

I don't personally think it expresses warmth as you write it was your
intention, but I don't think that's a bad thing.

You have great artistic skill - keep up the good work!

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Jan 2)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Ian Burgmyer
Subject: Re: Hear hand is filled! (This is really it)
Date: 5 Jan 2002 20:09:02
Message: <3c37a3ae$1@news.povray.org>
"Tim Nikias" <Tim### [at] gmxde> wrote in message
news:3C36E19E.CFF497C3@gmx.de...
> So, after various comments, I worked a little more on the image, and
> this is
> the final version. You may comment again, of course!

Amazing!  The piece just seems very serene...I like it!  I'm looking forward
to more of your work.

Your site is now bookmarked, btw :-)

--
#macro S(M)cylinder{E(M)<A,C,5>,<B,D,5>,.1,15}#end#macro E(P)#if(div(P,16)
)#declare B=-1;#declare D=-2;#end#if(div(P,32))#declare A=1;#declare C=0;#
end#if(div(P,64))#declare B=-1;#declare D=0;#end#if(div(P,128))#declare A=
1;#declare C=2;#end#end blob{S(192)S(96)S(48)pigment{rgb 8*z}} /** Ian **/


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From: Tim Nikias
Subject: Re: Hear hand is filled! (This is really it)
Date: 6 Jan 2002 05:32:30
Message: <3C382782.16C884F9@gmx.de>
>
> Definitely a work you can be proud of. :)
>

Thank you! It's something I don't hear that often from someone nearby...

Tim


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