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"Kevin iggle@mtcn" wrote:
>
> Understated, but definately cool!
Thanks!
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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On Fri, 07 Dec 2001 23:53:22 -0600, David Fontaine <dav### [at] faricy net>
wrote:
>This is a multi-part message in MIME format.
>--------------8A793892BEEF8EA0C9E51442
>Content-Type: text/plain; charset=us-ascii
>Content-Transfer-Encoding: 7bit
>
>Sort of, not really, based on Incan, Aztec, and Mayan stuff. Every
>object but the cloud pigment on the sky_sphere, which is not discernably
>reflected in the brass spheres anyway, uses crackle. Also my first use
>of rad_def.inc in 3.5, and I was quite pleased.
>
>The surface normals got averaged out a bit when I resized it from
>1280x960. The stonework looks less precise than I wanted, but I
>increased the beveling in the normal to make the cracks more visible.
>Everything looks better at 1280x960.
>
>Comments?
>
>--
Freakin cool!
Pete
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Pet### [at] nym alias net almost wrote:
>
> Freakin cool!
Thanks!
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Lowered the sun's position and tweaked the surface normals a bit. The
blue/yellow contrast from the radiosity is more pronounced now. Perhaps
a bit dark now though, could be adjusted.
http://davidf.faricy.net/renders/civilization.jpg
(resized from 1152x864)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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"David Fontaine" <dav### [at] faricy net> wrote in message
news:3C184626.AEB03636@faricy.net...
> Lowered the sun's position and tweaked the surface normals a bit. The
> blue/yellow contrast from the radiosity is more pronounced now. Perhaps
> a bit dark now though, could be adjusted.
Much better, but I still think it should be lower. At this angle you get a
bad line diagonally through the center of the image where you can just see
the shadow which is kind of distarcting.
Kev
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Kevin Ellis wrote:
>
> Much better, but I still think it should be lower. At this angle you get a
> bad line diagonally through the center of the image where you can just see
> the shadow which is kind of distarcting.
(mumble mumble groan) Though, perhaps you are right...
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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http://davidf.faricy.net/renders/civilization.jpg
version 2 was:
http://davidf.faricy.net/renders/civilization_.jpg
I think it's very close to finished now. Any comments?
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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"David Fontaine" <dav### [at] faricy net> wrote in message
news:3C1C1987.D7BDEEFD@faricy.net...
> http://davidf.faricy.net/renders/civilization.jpg
>
> version 2 was:
> http://davidf.faricy.net/renders/civilization_.jpg
>
> I think it's very close to finished now. Any comments?
The chipped stone looks good. What occured to me about the vines, or
vegetation, is that there isn't any thick ground cover on the lowest flat
areas. Guess that could be explained by the predominant places for growth
being only on angled walls. Would be great if there were a way to get the
smaller walls to have less greenery and the larger ones more. Not sure if
slope texturing can vary in that way.
--
text{ttf"arial","bob h",.1,0pigment{rgb 9}translate<-1,-.2,3>}
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bob h wrote:
>
> The chipped stone looks good. What occured to me about the vines, or
> vegetation, is that there isn't any thick ground cover on the lowest flat
> areas. Guess that could be explained by the predominant places for growth
> being only on angled walls. Would be great if there were a way to get the
> smaller walls to have less greenery and the larger ones more. Not sure if
> slope texturing can vary in that way.
I don't think that's possible. Also, to get better contrast between the
vegetation in the high and low flat areas, I had to make the texture
depend to much on elevation and too little on slope, and couldn't get
realistic contrast between the walls and the flat areas. I decided this
was an okay compromise.
Maybe I could have a look into combining two vine textures, one more
dependent on elevation and one more on slope.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Is there any chance I could get a copy of the code for that Christmas
tree in your gallery? I tried to replicate it, but very weird things
started to happen, so I abandoned that pretty fast...
--
signature{
"Grey Knight"
contact{ email "gre### [at] yahoo com" }
site_of_week{ url "http://enphilistor.users4.50megs.com/" }
}
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