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bob h wrote:
>
> The chipped stone looks good. What occured to me about the vines, or
> vegetation, is that there isn't any thick ground cover on the lowest flat
> areas. Guess that could be explained by the predominant places for growth
> being only on angled walls. Would be great if there were a way to get the
> smaller walls to have less greenery and the larger ones more. Not sure if
> slope texturing can vary in that way.
I don't think that's possible. Also, to get better contrast between the
vegetation in the high and low flat areas, I had to make the texture
depend to much on elevation and too little on slope, and couldn't get
realistic contrast between the walls and the flat areas. I decided this
was an okay compromise.
Maybe I could have a look into combining two vine textures, one more
dependent on elevation and one more on slope.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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